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Messages - strongarm27

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Share New Actions / Re: Application Open Url
« on: October 19, 2018, 03:16:56 PM »
I have used this script for years but with the changes to unity in 2017 it no longer works.
Since the web player is no longer supported it gives a error. I always used it in my apps to link to my website. It worked perfectly for that. I never used the web builds I only used it in android and iOS.  Seems OpenUrl should still function if it didn't reference the web build.  Any chance of a update to work with unity 2018.  I am struggling to find a replacement for this.  Thanks for any help you can give.

PlayMaker Help / Re: Making a File browser[UPDATE: august 2017]
« on: September 12, 2017, 03:18:49 PM »
By testing and removing "windowClosed = true:" the issue is with this bit of code.  I removed it and it works correctly for saving a file as long as i actual save a file.  The state fails if i hit cancel.  It seems by setting the close window to true it then becomes true for every time the script is called after the first use.  I really need this to work.  Its holding up my submission of a 9month project to the apple store.  Any help would be greatly appreciated.

Shawn ogle
Artware studio

PlayMaker Help / Re: Making a File browser[UPDATE: august 2017]
« on: September 12, 2017, 11:22:07 AM »
the fsm is dirt simple.  I use ngui so its a on click event that leads to the action(opens the dialog)  I have two events one that sets closed (the person canceled and one that sets saved) and then loops to a action that saves and back to wait for another click. The second time through a flag has been set so it doesn't wait for the persons input it just goes to window closed.  If i have multiple versions off the state each one will stop and wait for the persons input one time.  After that it won't and completes like the dialog has been closed. I can set up a int switch and make a horrible solution were each one of say a 100 saves is used once before the system fails but I thought maybe some flag was being set so the close event was being triggered after the first time it was used.  Seems the case since copies act correctly once then go directly to closed event after that.

   here is a screen of the fsm.  I just tested on a fresh project with only ngui unifilebrowser and the scripts and it still only works correctly once then moves directly to dialog closed after that.

PlayMaker Help / Re: Making a File browser[UPDATE: august 2017]
« on: September 11, 2017, 01:37:50 PM »
 Seems I spoke to soon.  Both scripts work fine for the first loop. They seem to set a flag that the dialog has been closed and the second time I use the script it doesn't hold and wait for user to input the file they wish to load or save.  The script completes like a bool has been set that the dialog has been closed.  Both scripts test out the same way.  I tried to call a method to reset the dialog after the first time the script is used but it doesn't seem to help.  Is this a issue with the scripts or The file browser setup.  I need user to be able to save more then one time per session. Any help would be greatly appreciated since apple is holding up my app because I don't allow for choosing a location to save files.

I did a few more tests and it definitely is setting a bool that makes script see the dialog as closed on exit.  I made multiple copies of the action and ran one after another each one worked correctly one time then by passed waiting for close and used the close state every time after that immediately. hopefully that helps figure out whats going on.

shawn ogle
ArtPose created with Playmaker

PlayMaker Help / Re: Making a File browser[UPDATE: august 2017]
« on: August 30, 2017, 12:15:37 AM »
 :D  Thank you so much that worked perfectly!!!!  Got it working with no issue.

Thank you again.  Your product made my products happen.  I would not be able to do anything without Playmaker.  ArtPose is a product because of the great work you do and the extremely good relationship you have with the community.  I would give the product six stars if I could.

thank you again.

PlayMaker Help / Re: Making a File browser
« on: August 17, 2017, 08:20:52 PM »
Any chance we can get a save dialog open for unifilebrowser.  I need to both save and load files into my app and could really use a action that did the reverse of the open file action posted.  I don't write code so figuring out how to make this function is a little beyond me just looking at it in mono.

thank you for any help

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