Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LuminRabbit

Pages: [1] 2 3 ... 11
General Discussion / Re: Game Name Help Needed
« on: Today at 05:52:37 AM »
Hi djaydino,

Appreciate the suggestions and am liking tycoon.

General Discussion / Game Name Help Needed
« on: September 14, 2021, 09:15:41 PM »

Hi, I’m creating a game where you rent out houses (idle clicker style), and could use some help coming up with a name.

The space gets rented, tenants leave early, don’t pay rent, get evicted, the place gets re-listed, re-rented and that’s the loop.

I’ve tried creating lists of names to generate some inspiration etc.. but nothing sounds catchy or cool any suggestions would be greatly appreciated.

I think this will solve it  ;D

PlayMaker Help / Cool chat/message box but video output I'm unsure of?
« on: August 06, 2021, 08:17:36 PM »
Hope everyone is doing well!

The video below shows what Im trying to create, I believe I'll be able to create the chat system (it's only one player who can select which user is texting).

Anyone have any idea how to output the results as a video?

Also my initial thought is to use player prefs and play all of the messages back with the message positions and send button clicks.

PlayMaker Help / Re: Can't get Sprite from Hash Table?
« on: February 23, 2021, 07:23:38 PM »
Thank you guys for the answer and the poster for posting I just stumbled across the same issue glad to see there’s a quick solution :)

PlayMaker Help / Re: Rotating cubes
« on: January 26, 2021, 07:45:49 PM »
You could have an FSM on the main cube and set its rotation in the Y with a variable.

Then on the second cube do a Get FSM Float, to get the rotation from the first Cube then divide it by 2 except this time put the variable in the X (the one you created from the get FSM Float)..

This way the first cube could rotate at a speed of 20 and the second cube could rotate at a speed of 20 divided by 2 = 10.

Also I believe you are posting in the wrong forum section.

I really like this version of playmaker its soooo coool! With the inputs and outputs really cleans up the inspector among other things (not really sure what the outputs are for, guessing templates?).

The dark mode is really great (the light mode not so good as the states don't contrast very well with the lighter color but don't need it with the dark lol)

Im really loving playmaker! (it took me so long to finally dig in and learn it, now there's no going back :))

PlayMaker Tutorials / Fall Faster, Fall Speed
« on: January 21, 2021, 07:09:43 PM »
Please Like and Subscribe!

In this video I show you how I make a player or any object fall faster or have a better fall speed. Please like and subscribe.

PlayMaker Tutorials / Flip Direction
« on: January 20, 2021, 07:22:13 PM »
Flip Direction
Please like and subscribe so I can make more!

In this video I demonstrate how to change the or flip the direction of the player once a collision happens. Please like and subscribe so I can make more videos!

PlayMaker Help / Re: Jump (fall down speed)
« on: January 18, 2021, 08:10:13 AM »
Solved, I just set the velocity to a negative number and it seems to work :) instead of all that crazy math (that I don't understand :))

PlayMaker Help / Jump (fall down speed) [Solved]
« on: January 17, 2021, 08:06:34 PM »
I have a 2d sprite when I click the left mouse button it jumps. Im trying to get it to have a faster fall down (return to ground) speed than the default.

So far I've figured out:
1) jump
2) how to know when it gets to its max height (float compare) it will go to "State 1" in the attached image.
3) I NEED YOUR HELP and I've pasted code below that should make this possible (Im having difficulty converting it into usable playmaker states, though Im open to other solutions as well)

Code: [Select]
rb.velocity += Vector2.up * Physics2D.gravity.y * (fallMultiplier - 1) * Time.deltaTime;I've tried many different approaches with no success...

I just realized when right clicking in the state you have to be on the action itself to paste or need to use the keyboard shortcuts.

Im almost positive (before this version) you could click anywhere in the state box lol I see there are some new options which is cool.

Thank you for your post Gua!

I've updated to the latest version of playmaker. In the playmaker editor I can no longer copy and paste actions into states. Nothing gets pasted but I did notice an orange box appear around the action browser when trying to paste if that helps?)

PlayMaker Tutorials / Easy Player Movement
« on: January 17, 2021, 10:24:40 AM »
Easy Player Movement

PlayMaker Tutorials / Re: Enemy Takes Turns - Launch Object
« on: January 16, 2021, 09:21:24 AM »
No worries my friend! ;)

Pages: [1] 2 3 ... 11