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Messages - xunxun

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1
PlayMaker Help / Re: Facebook SDK Action+ for PlayMaker Help Profile Image
« on: December 08, 2016, 04:17:59 PM »
It has been update to version 3.0 with that action work automatically. You can update and check it out!

2
PlayMaker Help / Asset Bundle Load failed
« on: August 31, 2016, 02:37:25 AM »
I tried Asset Bundle Load. Then store Object as FsmTemplate

Same state works on Unity Windows but get error on Unity MAC.

———
fsmVar value <UnityEngine.Object> doesn't match the value <FsmTemplate>
UnityEngine.Debug:LogError(Object)
PlayMakerUtils:ApplyValueToFsmVar(Fsm, FsmVar, Object) (at Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs:296)
HutongGames.PlayMaker.Actions.AssetBundleLoad:loadAsset() (at Assets/PlayMaker Custom Actions/AssetBundle/AssetBundleLoad.cs:59)
HutongGames.PlayMaker.Actions.AssetBundleLoad:OnEnter() (at Assets/PlayMaker Custom Actions/AssetBundle/AssetBundleLoad.cs:39)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:201)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2514)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2442)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2572)
HutongGames.PlayMaker.Fsm:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1826)
PlayMakerFSM:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:501)
———

I’m using Unity 5.4.0f3. PlayMaker 8.2 on MAC

3
PlayMaker Help / Re: Playmaker and PUN+
« on: April 08, 2015, 11:12:05 PM »
Please update for PUN+ 1.5.1

I some error:
====
Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonAnimatorView.cs(369,32): error CS1061: Type `PhotonStream' does not contain a definition for `PeekNext' and no extension method `PeekNext' of type `PhotonStream' could be found (are you missing a using directive or an assembly reference?)

4
PlayMaker Help / Re: GetAnimatorIsControlled.cs Issue[SOLVED]
« on: March 05, 2015, 06:39:10 AM »
I downloaded en update the package but that error still appear.
After deleted the "GetAnimatorIsControlled.cs"

Unity 5.0.0

===
Assets/PlayMaker Animator/Actions/SetAnimatorCullingMode.cs(62,123): error CS0619: `UnityEngine.AnimatorCullingMode.BasedOnRenderers' is obsolete: `Enum member AnimatorCullingMode.BasedOnRenderers has been deprecated. Use AnimatorCullingMode.CullUpdateTransforms instead (UnityUpgradable).'

5
General Discussion / Re: Playmaker roadmap after 1.8
« on: March 05, 2015, 01:26:08 AM »
unity 5 is out. How about playmaker 1.8? just can wait for that.

6
Share New Actions / Re: Official Facebook SDK Action+
« on: October 05, 2014, 02:39:53 AM »
Interesting, I will have a look on that. I didn't see that features at the previous SDK.

7
Share New Actions / Re: Official Facebook SDK Action+
« on: October 05, 2014, 02:27:01 AM »
you need to store Request ID on somewhere… (kind of "Sent message") then check it when user's friend read that. So that's why Candy Crush make it as Tickets :D

The actions can return to you how many unique Request IDs have been sent.

8
PlayMaker Help / Re: Playmaker and PUN+
« on: October 01, 2014, 03:19:40 AM »
Please update actions for PUN+ 1.28.1

9
PlayMaker Help / Re: Add FSM Template at Runtime? [SOLVED]
« on: September 25, 2014, 01:45:54 AM »
this is awesome. Thanks much!

10
Share New Actions / Re: Official Facebook SDK Action+
« on: August 19, 2014, 09:07:00 PM »
Facebook SDK has been updated to 6.0
So, if you have it please email me to get the latest update. Otherwise, that will throughout some errors with the new SDK.

11
Share New Actions / Re: Official Facebook SDK Action+
« on: August 19, 2014, 07:19:07 PM »
hi, LampRabbit.

YES, you can invite your friends to play with. Actions will return their names and IDs in Hashtable proxy that can be ready for other job if needed.
For example: there is also action "Get Image Profile by ID" then you have enough information to create a custom friend list/picker.

have a look at "Invite Friends" or "Get Multi Friends" actions.

Would you please add this asset on the Playmaker Wiki?


12
Share New Actions / Official Facebook SDK Action+
« on: August 18, 2014, 06:44:00 PM »
https://www.assetstore.unity3d.com/en/#!/content/20048


Integrating Official Facebook SDK into your Apps/Games easily like ever before.

- Get your Apps/Games have Facebook ready in less than ONE minute.
- No coding require. Just Plug and Play
- No other Asset. Just Playmaker is enough

- These included over 23 actions are very handy PlayMaker Actions for Facebook SDK
- One click for Facebook LeaderBoard
- Take Screenshot and post to Wall
- Invite friends with return result
- Every action has it own Tooltips and callback
- Detailed Document for setting up Facebook App.

https://www.assetstore.unity3d.com/en/#!/content/20048


13
Share New Actions / Ngui ACTION+ for PlayMaker
« on: June 10, 2014, 08:10:51 PM »
https://www.assetstore.unity3d.com/en/#!/content/17920

A bundle of actions that that simply output to GUI quicker, easier and shortest state ever.

These included actions in this package are very handy PlayMaker Actions for NGUI, HUD TEXT and its components (Sprite, Slider, Label, Progress Bar and Input Field) As well as, extra actions that help you output information to GUI quicker and easier.
- Update multi - Label Text from any type without convert to string
- Change Label text, Sprite Color at random or multi after interval time
- All type of Tween, that boot game performance and run independently.

https://www.assetstore.unity3d.com/en/#!/content/17920

14
Action Requests / [Release] Ngui ACTION+++ for PlayMaker
« on: May 29, 2014, 07:56:52 PM »
We have been enjoying with custom actions in our actually games. It just saves us a ton of time in GUI design and setup NGUI. We decided to distribute these actions to community with a hope to help "Developer life easier".

These included actions in this package are very handy PlayMaker Actions for NGUI and its components.
Simply, you can unlock powerful NGUI features without a single line of code.

Every action has it own ToolTip to explaine what it does.
You also can have a quick look in sampleScene that is already setup with these actions

https://www.assetstore.unity3d.com/en/#!/content/17920





15
PlayMaker Bug Reporting / ActionSection bug
« on: May 21, 2014, 09:55:39 PM »
Code: [Select]
[ActionSection ("Character Status")]
private FsmGameObject targetAffect; // <<< bug here
public FsmInt BaseHPmax;
public FsmInt BaseSPmax;

ActionSection starts with private FsmGameObject. Then the section disappears in State. If you move the "private FsmGameObject" to the end of section then it works as normal.
note: Tested on Unity 4.3.4 (MAC)
PlayMaker 1.7.7f6

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