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Messages - arwengrim

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Work In Progress... / Re: Playmaker Platforming Kit
« on: October 21, 2013, 05:02:39 AM »
Looks great. Will buy once it's released. Features I'd love to see: Wall jump, wall run/climb, rope swinging, ladder climbing, ledge catching/hanging.

Thanks jeanfabre!

Sometimes the solution is so obvious when you see somone else write it  :). I will test this and mark the post as solved once done.

PlayMaker Help / Re: Raycasting with Playmaker
« on: September 28, 2013, 06:00:39 PM »
Make sure to tick "debug". For me thats a great help to see where the ray actually points. Every so often, thanks to myself, it points in completely different directions than I expected.

Following jeanfabre's example on basic input.touches I've managed to detect dragging and do some things while we are in dragging state and are hitting a specific gameobject with a raycast. However I would like a little help with going a bit further with this:

To the left is a placeholder that I already am able to detect if dragging is occuring inside.
To the right is a little heartcube. What I would like help with is to move this heart in only Y-axis according to where I am dragging on the placeholder. Where bottom should be 0% of the height and the top 100%. Simply put the heart should be in the same Y-position as my finger is on the placeholder.
I want it to work almost like a volume control from 0 to 100.

PlayMaker Help / Re: Move gameobject around another gameobject
« on: September 24, 2013, 06:04:42 AM »
Thanks :)

So far I've used raycast along with iTween to simulate my own gravity since the built in Unity gravity don't give me so much control as I need. But for this task perhaps iTween path is better.

PlayMaker Help / Move gameobject around another gameobject [Solved]
« on: September 24, 2013, 05:50:59 AM »
I'm new to Unity and Playmaker but have learned quite a lot the last few weeks. I have been able to find the answers to all my questions in the forum so far but this time I can't seem to find one (probably because I use the wrong search terms).

I want to move a gameobject (eg an enemy) around another gameobject that has a rectangular shape:

Could anyone please hint me in a common direction? Should I use raycast or is setting an iTween path the way to go, perhaps there is some even easier method that I haven't found out about? I think the size on the rectangle might change on different levels later on as I move to designing levels.

PlayMaker Help / Re: Checking for rigidbody magnitude/velocity
« on: September 03, 2013, 09:04:48 AM »
Is Get Velocity what you're looking for?

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