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Messages - edufurla

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1
PlayMaker Help / Re: TextMesh UI Drop Down.Add Options
« on: July 09, 2020, 03:36:26 PM »
That`s amazing! :D Thanks djaydino

2
PlayMaker Help / Re: TextMesh UI Drop Down.Add Options
« on: July 04, 2020, 01:47:34 PM »
Thanks djaydino.
These actions seem super helpful.
Unfortunately, the action I need is not there. :(

3
PlayMaker Help / TextMesh UI Drop Down.Add Options
« on: July 04, 2020, 10:41:05 AM »
Now Unity has some of UI options using Textmesh for a much more crisp result.
Does someone know a way to use them with Playmaker?

I am trying to use Add option in a Text mesh drop-down, but without success. I also did not find a way to use set property or call method to add the options.

Thanks

4
Share New Actions / Re: XR Input Actions
« on: May 31, 2020, 09:57:17 AM »
That seems great. Thanks Tcmeric!
 I will try it next week. :)

5
Hi, any news about changing the action. Would be nice to have this option without having to install a full plugin just for this.

Thanks

6
VR Help / Re: Oculus quest development
« on: May 26, 2019, 08:48:51 AM »
Hi, I am using 2018.3 / 2018.4.
Dev. for Quest now is a mix between dev. for Oculus Go (Android) and Rift (controllers).
This plugin is working:
https://assetstore.unity.com/packages/templates/systems/oculus-touch-playmaker-toolkit-90963
(not tested everything, but the basics seem to work).
This one works completely fine with ugui.
https://assetstore.unity.com/packages/tools/gui/curved-ui-vr-ready-solution-to-bend-warp-your-canvas-53258




7
PlayMaker Help / Re: Help With Trajectury Prediction Curve
« on: May 22, 2019, 04:52:26 AM »
This may be helpful too.


Create a Playmaker action is beyond my skills, but maybe someone wants to give a try  :) .


8
PlayMaker Help / Photon get Event Info
« on: April 26, 2019, 06:33:47 AM »
I am studying Photon by seeing some very good videos in this link:

As I understand to send RPC data you need to convert all data to a string > join and > using the GetEventInfo action to retrieve the joined string > separate the string data and  > use it.
I notice an action in the Photon Package called PhotonViewRpcBroadcastFsmEventWithData where seems easy to add a lot of different types of data to the RPC Event without having to convert them to string, join or unjoin.

The problem is I have no idea how to retrieve the data as the action GetEventInfo only allows to get one of each type of data and I want to send/receive two vector3 and two strings.
Any tips?

9
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 14, 2019, 07:49:46 AM »
Hi Hendrik, - that was fast! :D
Thank you very much.
I will give a try with the new rotation action too. I have no projects to use it right now but can be very handy in the future.

10
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 11, 2019, 10:42:11 AM »
Hi Hendrik.
Is it possible to make an action getting the sensor info from the Oculus Go or Gear VR? To know when someone removed the headset.
Thank you

11
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 06, 2019, 04:31:31 AM »
Hi Hendrik.

It worked perfectly. :) :)
Thank you.

12
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 04, 2019, 10:45:48 AM »
Awesome! :D :D
Thank you. I will wait for your post.
Thank you

13
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: January 04, 2019, 05:30:57 AM »
Hi Hendrik.
I am working in an Oculus Go / Gear VR project using your plugin and is really good.
I just submitted to the store and they ask me to position the controller following the hand setup (left or right hand).
Is it possible to make an action that gives the hand choice? Maybe a bool variable that is true when is in the right-hand mode.
Thank you for your great work. :)

14
Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: December 31, 2018, 06:02:12 AM »
Fantastic! I am looking forward to try it. :)

15
PlayMaker Help / Re: Can DoTween do ‘Stop on Exit’, like iTween can?
« on: November 16, 2018, 06:34:27 AM »
Hi,
Since I stopped use Itween I bought "Playmaker Actions for DOTween by Doozy".
Don`t stopping when you leave the state is different at the beginning, but sometimes is good as you don`t have to create more than one FSM to make complex animations.
When I want to stop before the time ends, I kill the tween in the next state. You just have to remember to fill an id (or tag) in the dotween state.

note: You also "can pause by id" and "resume by id" to continue the animation later.

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