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Messages - Yanifska

Pages: [1] 2 3 ... 11
1
PlayMaker Bug Reporting / Re: XML Select Single node
« on: May 05, 2020, 10:31:43 PM »
hi thanks !

2
PlayMaker Bug Reporting / Re: XML Select Single node
« on: May 05, 2020, 06:28:07 AM »
Hi ! Do you have any ideas concerning this bug ?

3
PlayMaker Bug Reporting / XML Select Single node [SOLVED]
« on: May 05, 2020, 01:13:13 AM »
Hi !
I just reported my first bug ( actually 2 but I think they are linked),  I thinked it is the XML action that is causing it.

Any one knows of this problem ? Am I doing something wrong ?


The graph editor just flickers a lot because it updates too often and too slowly.
Also I can't see the content of one of a state I duplicated (with only the same action on it) and cause the graph view to glitch. See there:


https://www.dropbox.com/s/lw7wpbd1av1xwfb/bugplaymaker2.PNG?dl=0


I also another duplicate of the same action causes 2 errors.


I hope it makes sense. Let me know If I can clarify things.




[/size]
Quote
ArgumentException: GUILayout: Mismatched LayoutGroup.ExecuteCommandUnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:311)UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9073)UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9057)UnityEditor.EditorGUILayout.LabelField (UnityEngine.GUIContent label, UnityEngine.GUIContent label2, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7556)UnityEditor.EditorGUILayout.HelpBox (System.String message, UnityEditor.MessageType type) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:8937)HutongGames.PlayMakerEditor.StateInspector.DoActionsListGUI (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:691)HutongGames.PlayMakerEditor.StateInspector.DoActionsPanel () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:498)HutongGames.PlayMakerEditor.StateInspector.OnGUI () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:343)HutongGames.PlayMakerEditor.InspectorPanel.OnGUI (UnityEngine.Rect area) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/InspectorPanel.cs:182)HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:610)HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:136)HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:117)System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <567df3e0919241ba98db88bec4c6696f>:0)Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <567df3e0919241ba98db88bec4c6696f>:0)System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <567df3e0919241ba98db88bec4c6696f>:0)UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:359)UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:353)UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:329)UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:374)UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:341)UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:298)UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)UnityEngine.UIElements.CommandEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/Events/CommandEventDispatchingStrategy.cs:18)UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:190)UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)UnityEditor.EditorWindow:SendEvent(Event)HutongGames.PlayMakerEditor.FsmEditor:Update() (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:962)HutongGames.PlayMakerEditor.FsmEditorWindow:Update() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:288)UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303)
Quote

ArgumentException: GUILayout: Mismatched LayoutGroup.repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:311)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9073)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9057)
UnityEditor.EditorGUILayout.LabelField (UnityEngine.GUIContent label, UnityEngine.GUIContent label2, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7556)
UnityEditor.EditorGUILayout.HelpBox (System.String message, UnityEditor.MessageType type) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:8937)
HutongGames.PlayMakerEditor.StateInspector.DoActionsListGUI (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:691)
HutongGames.PlayMakerEditor.StateInspector.DoActionsPanel () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:498)
HutongGames.PlayMakerEditor.StateInspector.OnGUI () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:343)
HutongGames.PlayMakerEditor.InspectorPanel.OnGUI (UnityEngine.Rect area) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/InspectorPanel.cs:182)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:610)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:136)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:117)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <567df3e0919241ba98db88bec4c6696f>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:238)
UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:66)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:54)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:72)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:637)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

4
PlayMaker Help / Making an AI with Playmaker
« on: April 25, 2020, 12:52:32 PM »
Hey guys,
so I am starting to work on an enemy AI for my little project, a sidescroller.
I am wondering if there any 3rd party package (even paid) that could provide a robust and easy framework to help with this task.
I need all the classic behaviours: - Move Towards, Seek, Flee, Pursue, Follow, Patrol, Cover, Wander, Search, Within Distance, Leader Follow... it seems that all existing assets with playmaker support have discontinued.

Also I don't know how really helpful it can be as I am not sure how it would integrate with my game.

Now I would be really grateful for any advie, documentation, example and pointers to help me start this. I tried once many years ago and I remember it was the hardest bit I had to struggle with....

Thanks !

5
PlayMaker Help / Re: How to tween orthographicSize
« on: November 04, 2016, 03:08:30 AM »
Nothing

6
PlayMaker Help / How to tween orthographicSize
« on: November 02, 2016, 01:39:47 PM »
Hi,

How can I tween an orthographic camera size ? for now I am using a float interpolate on the orthographicSize property but there is no easing.
Is there a way without adding a third party plugin ?
I was just fine using iTween I would prefer to not use a second tween addon.
Any ideas ?

7
PlayMaker Help / Re: Unity freezes
« on: August 24, 2014, 10:55:36 AM »
I found that I had an infinite loop that was not reported by playmaker.
Would be nice to know why this happens.

8
PlayMaker Help / Re: Unity freezes
« on: August 23, 2014, 10:41:43 AM »
It seems to be the AI I am currently working on that causes that,
Why doesn't Playmaker report an error ?

9
PlayMaker Help / Unity freezes [Solved]
« on: August 23, 2014, 10:39:41 AM »
Hi everybody,

Unity started to freeze a lot while playtesting, I have no idea what could be the cause.
How can I debug that ?
Thank you
Yaniv

10
Official Action Updates / Re: Conditional Expression Action (BETA)
« on: August 07, 2014, 05:24:33 AM »
That would definitly help a lot !
+1 for math action

11
PlayMaker Help / 2d grid pathfiding
« on: August 05, 2014, 11:23:33 AM »
Hi there !

I need some help with pathfinding.
I have a grid of 6*7 slots, and I want my AI units to be able to move across the board avoiding obstacle.
It has to cross a group of  friendly units to attack an enemy for example.
Do you know how to go for this ?
I am studying Best First Shot alogorithm but I am afraid it is slightly over my level.
I was wondering if someone is aware of a (cheap) package for Playmaker,
or has pointers how to start building such a system.

Thank you

12
PlayMaker Help / Re: Modulo Operator
« on: August 03, 2014, 11:20:43 AM »

13
Feature Requests / Group toggle breakpoint
« on: August 02, 2014, 06:46:52 AM »
Hi,
it would come very handy to have the ability to turn ON / OFF many breakpoint at a time.
Currently you can only toggle them one by one, it is very frustrating when working on large FSM with multiple end states.
Thank you

14
PlayMaker Help / Re: Array List Get Next not resetting?
« on: July 30, 2014, 10:45:07 AM »
I am using version 1.7.7.f6
I finally decided to load a backup of the project and import a renamed version of the get next action so I can use it only where needed, instead of having it affect my whole project.
Could you share a list of other arraymaker actions that may make the same problem ? so I can rename them as well and import the whole package ?
Unless you plan to publish an updated package  ;D

15
PlayMaker Help / Re: Array List Get Next not resetting?
« on: July 28, 2014, 12:32:06 PM »
Hi  Jean,
I just tried the new Get Next action, and I got all my previous Get Next action resetted.
The variable and type are empty.
I am fixing it by hand since I need to move on, but you should put some kind of warning.
There is a warning on the wiki page, but you wrote in your last post that it was backward compatible, so it's a bit confusing.
Just wanted to let you know.
bye,
Yaniv


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