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Messages - t4d

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Pre-release Discussion / Re: input fields loose focus
« on: November 27, 2019, 07:56:20 PM »
got the same issue happening here on Playmaker 19.0 on Unity 2019.2.6f1 Thanks for the tip on closing the Globals Vars ;)

OK I updated Ecosystem added the Correct action and all is working JOy Thanks

I tried adding but not luck Gone to Unity Site add all the info But cannot get the preview Ad ??
the current Playmaker action has less option than the video  ?

download my action from asset store nothing shows up in Ecosystem for "Unity Ads" or "Ads"  ?? what is the latest version ?

Using Unity 2018.3.0f2
playmaker  1.90

thanks for any help

Share New Actions / Re: Unity 2017 Vuforia Support [November 2018]
« on: November 21, 2018, 01:01:42 AM »
I'm getting this error when i added the Vuforia 2017 ?

Assets/PlayMaker Vuforia/Actions/VuforiaSetPersistExtendedTracking.cs(29,13): error CS1061: Type `Vuforia.ObjectTracker' does not contain a definition for `PersistExtendedTracking' and no extension method `PersistExtendedTracking' of type `Vuforia.ObjectTracker' could be found. Are you missing an assembly reference?

any way to get it working ?

PlayMaker Help / Re: [SOLVED] Autoupdater after 1.9 and 2018
« on: October 01, 2018, 09:57:58 PM »
this issue is still in Version 1.9 
I fixed it with the Above code ( THANKS ) 
but nice to get that fix in the Build


Just purchased your Playmaker Samples on the unity asset to say thanks =)

it's only capturing world space GUI, does not Screen space overlay =(

thanks for the effort

sorry it's not captureing the GUI and not capturing the Scene correctly =(

does not not seem to update only image is the first frame on load up

I'm getting this errors

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
UnityEngine.Texture2D:ReadPixels(Rect, Int32, Int32)
HutongGames.PlayMaker.Actions.TakeScreenshotWithUi:OnEnter() (at Assets/PlayMaker Custom Actions/Application/TakeScreenshotWithUi.cs:31)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2695)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2570)
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2609)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2192)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2303)
HutongGames.PlayMaker.Fsm:Event(FsmEvent) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2384)
HutongGames.PlayMaker.Fsm:Event(String) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2371)
PlayMakerFSM:SendEvent(String) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:679)

[d3d11] attempting to ReadPixels outside of RenderTexture bounds! Reading (0, 0, 1920, 1080) from (1933, 742)


remove what you want in replation to forum post

I've saved the image and loaded from Resources,. and now having the issues of it not updating .

it seem no matter what i tried I always find another problem

please is there a way to convert a object-Texture2D to a Texture playmaker can use ??

that is the main issues I'm fighting with it's been 3 days.. =( 

here's the only asset i could find that captures the GUI

the Screen capture command in unity has a bug dating back to 2015
that why i'm using this asset

PlayMaker Help / Re: On Trigger working in Editor but not Build
« on: June 05, 2018, 11:22:36 PM »
Make sure your triggers are not touching anything or overlapping anything.

any overlapping trigger will work in the editor but at runtime won't work.

PlayMaker Help / is a sprite I create in playmaker an Instance ?
« on: June 05, 2018, 10:40:43 PM »
HI I'm dealing afew issues and need to explain

I need to capture the screen with GUI and place it on a GUI object

I'm using Screen capture manager from the asset store ( the only one that can  capture the GUI ) the data I get from that is a Texture2D object

I convert by sending to a Bolt variable  and bring it back as a Texture

then i convert it to a Sprite and apply a Gui Texture objects in my scene

I do this to 5 different screen captures ( let's say 5 pages ) to 5 gui objects

I have 5 different Texture Variables  ( Page_1,Page2, Page 3,Page 4, Page5 )

Now I'm running into an issue where I have a different variable each step in the chain ( Page1Capture, Page1FromBolt, Page1ConverttoSprite etc)

but when I apply to the final variable let say Page2ConverttoSprite2
ALL the sprites Variables get updated? 

to explain again   when i apply a new texture to GUI page 5 all sprites in the code get updated ?

is the sprite data a Instance?  i think it is because all data related to that instance is getting updated ? and the sprite does not have a name  ?

I was thinking since i sent it to Bolt and back and the converted each image data in it's own Variable at each step in the command chain it is would be isolated  ?

currently very confused how to proceed ??

no sprite or any texture actions can not access the texture2D object that I get from the Screen capture manager (i'm using screen capture manager because i need to capture the GUI as well )

playmaker not give access to a Texture2D object seems to be the problem.

no sprite or any texture action can not access the texture2D object that I get from teh Screen capture manager (i using screen capture manager because i need to capture the GUI as well )

playmaker not give access to a Texture2D object is the problem

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