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Messages - Nitrohex

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Share New Actions / Re: BillBoard action
« on: October 05, 2014, 06:43:29 AM »
Thanks a lot Jean, i will give it a try now  :)

Share New Actions / Re: BillBoard action
« on: October 03, 2014, 12:09:34 PM »

PlayMaker Help / Mouse Pick Event Custom Problem
« on: September 26, 2014, 08:54:39 AM »

Im using Mouse Pick Event Custom action and it works, but it displays this error in the console:

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.MousePickEventCustom.DoRaycast () (at Assets/PlayMaker Custom Actions/Input/CustomScreenPickEvent.cs:147)
HutongGames.PlayMaker.Actions.MousePickEventCustom.DoMousePickEvent () (at Assets/PlayMaker Custom Actions/Input/CustomScreenPickEvent.cs:80)
HutongGames.PlayMaker.Actions.MousePickEventCustom.OnUpdate () (at Assets/PlayMaker Custom Actions/Input/CustomScreenPickEvent.cs:73)
HutongGames.PlayMaker.FsmState.OnUpdate ()
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.Update ()
PlayMakerFSM.Update ()

Can this be fixed?


Share New Actions / Re: BillBoard action
« on: September 24, 2014, 05:37:54 AM »

Also i get the same error when the action is imported via the ecosystem or manually.

Can anyone help me with this issue?


Share New Actions / Re: BillBoard action
« on: September 23, 2014, 09:35:04 AM »

When i try to add Bill Board action in a state i get:

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.BillBoard.Reset () (at

Any ideas on why i get this error?


User Showcase / Re: interactive bar (24 HEURES DU MANS)
« on: June 27, 2014, 03:13:23 PM »
Excellent work bro!

Very useful tut, thanks Martin.

Cool tut Martin, it will come in handy some day  :)

General Discussion / Re: RTS Map creation tools/editors?
« on: April 01, 2014, 11:28:39 AM »
As someone who has a day job in RTS creation, this is no small technical feat. To create all those rules is going to be a large project. Especially if you want anything other then flat terrains. You might want to instead try using some map exporter plugins to get a Starcraft map to Studio max - something like where you can then export it to a format Unity understands. At least then you'll have some temp geometry to test with.

I will try to experiment with this plugin, and see what i can come up with.

My primary goal is to make a prototype small scale RTS, just to learn stuff and see how it goes.

Thanks mweyna.

General Discussion / Re: RTS Map creation tools/editors?
« on: April 01, 2014, 09:36:49 AM »
but I doubt that Playmaker is something you would use to build the foundation of such an editor

I have no intentions to build an editor(i'm way to far in knowledge for that) :D,
my point was if there is another standalone or asset type of tool that can do maps like this, so that i can try to build a prototype RTS in playMaker.

It can be done in Unity's terrain editor but it takes a lot of time to do only a portion of the map.

I will certainly check Gamedev and Gamasutra for ideas.

Thanks for the advice.

General Discussion / Re: How to structure game setup?
« on: March 31, 2014, 04:04:24 PM »

 Yep, this forum is without a doubt an incredible source. I am working on a system that will leverage ( in time) the content of this forum, typically, all custom actions, templates, micro samples, will be accessible right into Unity :) I think I will release somethig this week, to start getting feedback and all.



Great news, i can't wait to see this system in action.

Thanks Jean

Nice game!

How long did development take?
Its all done in playMaker or?

General Discussion / RTS Map creation tools/editors?
« on: March 29, 2014, 05:33:43 PM »
Can anyone share their thoughts on how can these kind of terrains or maps be created in Unity without manually painting every cliff wall etc.
I have researched some map editors like Starcraft 2 Editor, but there is no way of importing these into Unity.

Any suggestions on how these maps can be done?


PlayMaker Tutorials / Re: Official Tutorial Request Thread
« on: February 28, 2014, 04:04:23 PM »
Great tuts Lane, very informative and helpful!

A bit late than promised but,i did a lot of testing and trying out different solutions and at the end i made a combination between leaving the object to be a rigid body and moving it by transforming its position and simulating physics by easing the movement in and out.
Behavior is similar as adding force, so its good enough :)

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