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Messages - gheeDough

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General Discussion / Re: 1.9 supports uGUI out of the box?
« on: May 25, 2018, 03:15:31 AM »

General Discussion / 1.9 supports uGUI out of the box?
« on: May 24, 2018, 05:39:15 PM »
Am I reading this right?  :D

We’ll definitely have to update our course if that’s indeed the case.

General Discussion / Re: Legacy GUI references and Unity 2017 [SOLVED]
« on: December 26, 2017, 07:48:12 PM »
Ah perfect - thanks!

General Discussion / Re: Legacy GUI references and Unity 2017
« on: December 20, 2017, 06:20:19 PM »
Thanks, Alex! I was already on the latest version, so can't upgrade, but the warnings just went away... ::)

General Discussion / Legacy GUI references and Unity 2017 [SOLVED]
« on: December 19, 2017, 05:56:59 PM »
Hey team,

Unity 2017 is giving me a lot of warnings for legacy GUI references in the Playmaker scripts (and iTween library).

Is there a plan for removing those references? They're giving me a pretty significant performance hit.



PlayMaker Help / Re: Animator Questions
« on: February 04, 2017, 06:26:42 AM »
Hey there! Don't have an answer for either, sorry, but maybe a workaround for 2).

Rather than trying to find an action for Playmaker, I'd probably just duplicate the animation cycle in Animator. If a cycle needs to be played 3x for example, you could just copy the key frames in the base cycle, copy and paste them twice and save it as a new animation that can then be called.

Not the most elegant solution, but simple and it should work  ;)

PlayMaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: October 13, 2015, 05:44:10 AM »
Works for me no on a Mac on Unity 5.2.1  :D

General Discussion / Re: How to make FPS with playmaker
« on: June 18, 2015, 06:25:26 AM »
Hey all – here's another coupon that doesn't expire. Get lifetime access to the course for just $30  8)

PlayMaker Help / Re: 'Lock cursor' no longer works in Unity 5
« on: April 21, 2015, 08:23:05 AM »
Cool, will do, thanks Lane.

Is there a workaround you could recommend?

PlayMaker Help / Re: 'Lock cursor' no longer works in Unity 5
« on: April 21, 2015, 07:46:31 AM »
Thanks Lane! That thread didn't show up in my 'lock cursor' search  ::)

While this does a good job of locking the cursor, it doesn't actually lock it in the centre of the window but in the top right. I can add positive values in the hot spot area (which position the custom cursor even further into the top-right corner), but negative values get rid of my custom cursor and replace it with an unlocked system mouse cursor.

Edit: sys specs: OS X 10.10.3, Unity 5.0.0, Playmaker Downloading 5.0.1 to  see if it makes a difference.

PlayMaker Help / 'Lock cursor' no longer works in Unity 5
« on: April 21, 2015, 07:06:20 AM »
Hi all,

I just created a test scene with nothing but a plane, the standard 1st-person controller and an FSM to lock the cursor. This used to work, but maybe something something changed in Unity 5 that broke it. Has anyone else noticed this?

Edit: the cursor hides upon being clicked and the custom cursor appears as well as expected; however, it no longer locks.

PlayMaker Help / Re: Jelly Sprites
« on: March 29, 2015, 03:10:30 AM »
The issue is that the physics components (2D colliders with 2D rigidbodies attached) are generated at runtime. They're attached to a game object called JellySprite Reference Points which contains JellySprite Central Ref Point and the other reference points (see screenshot)

When I apply addForce to JellySprite Central Ref Point at runtime, it all works as it should.

Any idea how I can apply force to an object that isn't in the scene until runtime?

General Discussion / Re: Question: New Unity GUI actions (4.6 and 5.X)
« on: March 28, 2015, 12:43:45 AM »
Magnifique, Jean! Merci!  8)

General Discussion / Re: How to make FPS with playmaker
« on: March 28, 2015, 12:32:50 AM »

If you want to take the course for $25, use this coupon: HutongClan

There's 30 coupons and they expire on 1 May. Cheers :)

Hey stefkeB,

Thanks very much for the recommendation on the FPS course!  ;D

The 1-star review guy actually didn't realise he'd left a 1-star review — he did it by accident! He's now changed it to a 5-star review. 

Another guy has left a 3-star review now because he feels that the course isn't 'shooter' enough, which I'm not sure I agree with, but hey... ::)

And yes, Udemy is much more than just the tutorials. You can ask questions, get feedback on your game're essentially paying for the instructor's attention, not the tutorials themselves. In our case, the instructor is a veteran game designer with well over a decade of AAA game design experience, not a pimply 15 year-old YouTuber. Nothing against 15-year-old pimply YouTubers, some are awesome, but yeah, they're not generally in the same league. At all. ;) Christopher teaches game design at the University of Washington.

stefkeB is a uni lecturer as well I believe and his tuts are very clear.

These guys are pros, and pros generally like to get paid for their time because it's a limited resource. The same goes for photographers, game designers, etc

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