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Messages - littleredcloud

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Playmaker Help / Int Compare problem
« on: December 09, 2013, 07:01:32 AM »
Hi folks,
So, I am using an Int Compare to check if an Int is Equal to 2, when it is equal it is designed to trigger an event.
The problems is that when the Int it checks is 1 it triggers the event.
So I set the Int Compare to =3, and lo and behold it triggers when the Int is 2. I repeated this with a follow on Compare Int (I set it to IntCompare is equal to 4, and it triggers when Int=3).
Do I misunderstand what Equals means, or how Ints work?
Thanks :)

Playmaker Help / Re: Keeping Track of Grandfather Time
« on: December 09, 2013, 04:17:17 AM »
Doh, why didn't I just use a wait?....sigh...
I guess the problem is solved. :)

Playmaker Help / Keeping Track of Grandfather Time[SOLVED]
« on: December 09, 2013, 01:46:15 AM »
So I am trying to set up a group of FSMs which allows me to track time, and then move things on as a consequence.
For example, I count the seconds, when I hit x (currently 10) seconds, I add one "day". I would loop this process to then add a "month/year" when they "days" hit x.
The problem is the only action that does any good counting seems to be "time since startup", which I tried resetting when it hit 10, but of course it doesn't want to be reset!
My FSM uses the TimeSinceStartup to set a float. I convert that to an INT, and then do an IntCompare to check if it hit's 10. I use a SendEvent to send that to the "DayManager"FSM to add one, then try to reset the TimeSinceStartup float, but the GUI clearly shows it doesn't reset it.
Is there no action that simply counts time, and can be reset as part of an FSM?
Any help appreciated as always! :)

Playmaker Help / Re: Playmaker GUI disappeared in Scene
« on: December 09, 2013, 01:33:02 AM »
Thanks for the reply. So, because I have the GUI Layer attached to the camera which is attached to the FirstPersonContoller, the State Labels move around with me. That makes sense. I will try removing that GUI Layer and only having one on the main camera.
Regarding the State Labels disappearing altogether, yep, I tried turning them on/off with the Playmaker GUI and it made no difference.
I think the problem seems to occur when I delete the main camera, then add a new one. Ill test this and see if I can get it to repeat every time.

Playmaker Help / Playmaker GUI disappeared in Scene
« on: December 07, 2013, 11:52:58 PM »
Hi, I am following the tutorials, in this case the one with the destructible vases.
I noticed that the Playmaker GUI wasn't sitting over the objects but was moving with the camera, so i fiddled around with the cameras, and now I have managed to break it so there is no playmaker gui shown anywhere when i run the scene.
I loaded an earlier tutorial scene I worked on to try to work out what I'd done wrong, but it looks like I broke it there too!
I am sure I did something stupid, but no idea what?! :)
To fix it I have rebuilt the scene, all good (in that I have the gui text back), but it's also back to the same problem i tried to fix in the first place.
I have a world camera, and a camera attached to the character controller, and the gui over items moves around with the camera, it doesn't stay on the items.
I'd still like to fix that, and to know what I broke so I don't do it again!

Playmaker Tutorials / Using Mouse Pick
« on: December 06, 2013, 05:29:49 AM »
Hi, I am following the tutorials, and reached the one for Using Mouse Pick. I have followed all the steps up to the point where we try to test it's working, and my Waiting for Input has an error on it saying "transition missing target state! Input Manager: FSM: Waiting for Input".
Any help appreciated, thanks.

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