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Messages - IceMaker

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Share New Actions / Re: A* pathfinding (stable 0v841)
« on: June 25, 2014, 02:16:15 AM »
It's unfortunate that the playmaker commands are obsolete, is this the only decent pathfinding solution available at the moment?

The Unity Navmesh seems to not have the efficiency to recalculate paths on the fly (looping through possible targets to run away from a player whom may be blocking certain hallways for instance, that requires the distance of player and character to be figured.)

General Discussion / Re: Playmaker Flash Support
« on: June 10, 2014, 11:06:36 AM »
Flash is a pretty crappy platform to create games on, no doubt about it.

There appears to be the ability to get Unity working for HTML 5. I'll have to play around later and see if Playmaker can carry across properly.

General Discussion / Playmaker Flash Support
« on: June 10, 2014, 08:09:43 AM »
The last thread on this was January 2013.

Have there been any workarounds figured out?

My dreams of uploading to newgrounds is crushed!

(And they are such an easy source of steady traffic.)

PlayMaker Help / Re: ArrayList or Database
« on: May 31, 2014, 08:39:38 PM »
Okay so from the table to the button, then info goes from button to the FSM you want it at?

The SQL_Query_Multiple_Row will copy the information from the database (Either the whole table or just the rows you tell it to.) and stores it to the game object (see on the right hand screen.)

From there you can use the Get_Result commands to call that information to the FSMs

PlayMaker Help / Re: ArrayList or Database
« on: May 29, 2014, 11:24:37 AM »
The SimpleSQL has a script that copies your database to a game object and stores them.

First action copies then the data can be looped through.
Right hand screen is the copied database stored on a game object which can be interacted with using the other commands.

All the _Get Result actions are in reference to the data from _Query Multiple.

Something else you can do too that saves the trouble of having it copied at all...

In SQLite there are "Views" that takes a database and runs a command, then creates a new database with the results.

I wanted to sort based on the enemies "speed" stat to figure out who takes their next turn, so I created a VIEW with the command, "SELECT * FROM ActiveBattle ORDER BY ABS(Speed) DESC"

Now it's already sorted and can be plugged directly into the graphical GUI.

PlayMaker Help / Re: ArrayList or Database
« on: May 28, 2014, 12:50:37 PM »
Looks like I was too late for a response but if you become disatisfied with the plugins already purchased, I've been using the SimpleSQL, comes with playaker actions, easy to set up, author actively develops it and so on.

As somebody who prefers rpg/strategy/etc the discovery of databases along with playmaker was a great spark to my interests as a Dev.

PlayMaker Help / Re: Sending Events From Prefabs
« on: May 21, 2014, 10:55:42 AM »

First time I tried a red error message popped up saying, "Prefabs cannot receive messages and upon play being pressed this will reset." or some such thing,

but now I was going to repeat the error to show you the screen shot and... it worked fine (After restarting Unity).

Thought I was losing my mind because it seems like I've done this many times before with no issues.

Must of been a random glitch.

PlayMaker Help / Sending Events From Prefabs
« on: May 21, 2014, 05:02:07 AM »

Im bad at explaining things so included a picture

Upon start game FSM 00SetupGame, 01CreatureSpawner, and 02CombatSystem are created.

WipsEnemy prefab is also created, upon hitting the player will send an event to these three prefabs.

The problem is that they are now renamed with (Clone) so the event is never received.

First I tried to store them all as global game objects but doing this per FSM is going to get ridiculous quickly.

And now secondly I'll be trying to rename it without the (Clone) ending.

Is this the best way to go or is there a cleaner solution ...  ;D

... Renaming didn't work either. Kind of figured.

I had to make the FSM's as prefabs as trying to send events from other prefabs isn't possible, in that case global variables must be used.


Solved this issue by instead of sending an event using a global Boolean instead and having the FSM check the state of that Boolean every frame.

This is an okay solution but I wonder, how do experienced programmers normally handle it?

Action Requests / Re: Rain AI (INDIE)
« on: March 08, 2014, 12:08:14 AM »
Heard about Rain last year then reintroduced after finding out that this was actually used in Shadowrun Returns. What a small world. Too bad they hadn't used Unity for it too. Would love to see some playmaker actions. I really need to fit C# coding int my education routine and be the one to figure some of this stuff out.

PlayMaker Help / Re: Flappy Bird Clone in Playmaker
« on: February 13, 2014, 11:38:37 AM »
Took me about an hour to clone Flappy Birds. We should all team up maybe 8-10 of us and create a contract together; the formula to these games seems to be a "skinners box" where it is highly difficult due to luck (player has very poor control over bird due to the sudden drop) giving the illusion of it being "easy" so they are compelled to play due believing "one more time and I'll do much better".

We each spend one week creating a game and if any of them go viral then we split the money evenly. It's like winning the lottery.

PlayMaker Help / Re: Rotating a wheel with touch
« on: February 13, 2014, 11:30:40 AM »
Seems like it's mathematical for where the wheel stops but maybe physical in how fast it spins.

Isn't there a feature that get's the rotation of the wheel as a float value that can do an array of float checks to see what option is in the "range" of what gets landed upon?

Work In Progress... / Menu Driven Game W/ Database
« on: January 23, 2014, 07:28:42 PM »
Hey everyone! As primarily an artist I've been absorbing a lot of C#, SQL, and now Arrays in an attempt to put together a game that's simple in concept but has a lot of stats to keep track of.

The active team of wolves are kept in a database, I have the number of active members saved as a variable. This variable is updated as members are removed or added.

Clicking on the arrow should load the next member into the GUI (Name, Portrait, Stats, etc.) Allowing you to scroll through them and when reaching the last member, it cycling back to team member #1.

I can't use SQL for it because if you go past the real number of members it will trigger an error.


SELECT * FROM wolfStats WHERE isActiveParty=1;

Then I check how many rows there are. In this case "3". Which means there are 3 members in the party.

Now I want it to default to member #1 while allowing player to click Right Arrow to load #2, then #3, and afterwards return to #1. Or at any time press Left Arrow to go the other direction.

Is an Array my only option to achieve this? I was able to store values in an array but still figuring out how to view the values in a way that would be useful to this problem.

It's going to cost them $25,000 to introduce a pixelated female character which I assume only has a handful of animations?

Truly amazing what one can achieve on their own, when not having to pay the salaries of full time employees + benefits.

Game Dev has finally gone full circle from which it came.

General Discussion / Using Playmaker for more than just games?
« on: January 05, 2014, 11:39:11 PM »
One of Unity's most impressive features is the publishing to multiple devices.

I'm thinking of funding a bitcoin wallet app that can be used by merchants and restaurants to list their goods and services on this app, the customer selects what they want before even arriving at the store, and by the time they arrive it is ready. With food when your done eating instead of calling over a waitress just select the option and they know to visit your table. Another button to "Get Receipt" which saves a copy to the smartphone and prints it off at the front counter.

It would be convenient and perhaps not too difficult for development and be released to the various smartphones.

What do you think?

I've been using playmaker for awhile but not entirely confident on my own abilities but more importantly would want to get it developed quickly so I could be more involved in the marketing and getting customer and store acceptance.

Is this a crazy idea that should be done by seasoned java developers, or is there a way to make it stable and secure?

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