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Messages - Sebuturn

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User Showcase / [Mobile] Red Devil: Road to Success
« on: September 13, 2014, 04:11:05 AM »
Hey everyone,

Just wanted to share with you our first free mobile game 100% Playmaker made :)
We released it 3 weeks ago on IOS and Android :)

Please let me know what you think about it!

The links:



And the Screens:

Share New Actions / Re: Pathfinding Actions
« on: January 31, 2014, 03:04:31 AM »
Hey Jean, thanks a lot for that! it's great :)

I'm having a small issue (I think) with one of the action though : "Get Agent Remaining Distance" is shoots the "Arrived Event" directly.

Maybe it's a Unity issue though as I tried to store the float in a variable and the manualy compare it to 0 and it still shoots the event right when getting in the state.

I'm using this event to send a stop animation event, and can't find an other way to do it.

PlayMaker Help / Re: Mouse pick and NGUI problem
« on: January 16, 2014, 03:41:20 AM »
I'm not using raycast for the GUI but just for the mousepick action on my character controller. And that's the raycast that's causing the issue. Basically, when I click on my button, it does the action perfectly, but the mouse pick still fires and my character moves to the mousepicked location.

I'm using the UIEvents to Playmaker on the GUI (and it is indeed an awesome resource :) )

PlayMaker Help / Re: Mouse pick and NGUI problem
« on: January 15, 2014, 03:03:28 AM »
Thanks for the answer :) I've done that.

From what I gathered during my investigation (but I'm not sure) The problem should be that the mousepick raycast is sent from the main camera? And thus is doesn't go through the sprite on the NGUI camera?

The workaround I found is to put a child object to the main camera that is visually at the same position than the button.

It's not clean at all, but it works for the moment :)

PlayMaker Help / Mouse pick and NGUI problem
« on: January 13, 2014, 05:43:30 AM »

I have a problem using playmaker and NGUI. I'm creating a top down mouse driven game. And my mousepick go through my NGUI buttons. It's probably something really easy to do, but I can't figure it out.

What I'm trying to do is that my character move when I click on the ground. This work great with the other 3D objects of the scene (doing a Tag compare) but with the NGUI it seems to simply go through (it doesn't detect the object).

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