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Messages - S0ULART

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1
Work In Progress... / Re: [Community] Example Scene Requests Thread
« on: July 22, 2021, 05:49:13 PM »
it would be really nice to reupload angry ships

2
Share New Actions / Re: Line Renderer Set Gradient
« on: July 07, 2021, 02:16:56 PM »
*Please anyone

3
Share New Actions / Re: Line Renderer Set Gradient
« on: June 30, 2021, 08:59:30 PM »
does anyone has the corresponding GetLineRendererGradient action to this?
That would be amazing since I cant figure out how to write it myself and failed.

4
PlayMaker Help / Re: How can i make a grappling rope?
« on: January 14, 2018, 06:37:13 PM »
push

5
PlayMaker Help / Re: move along a string of gameobjects from start to end
« on: January 12, 2018, 09:31:39 PM »
Thank you! Just got it working :)
Works perfectly oh and I used a global variable for the array instead of copying the values

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PlayMaker Help / Re: move along a string of gameobjects from start to end
« on: January 11, 2018, 05:22:41 AM »
I did turn on Action sequence and your sample works for me as intended but I can't get a dynamic array of cubes get to work that are being created at start trough which I can navigate.

So every start there is a different number of cubes. One time it's maybe 3 another 6 or 5. Check out my video above to see my approach.


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PlayMaker Help / Re: move along a string of gameobjects from start to end
« on: January 10, 2018, 04:03:19 PM »
I've made a short Video to explain better.
https://www.dropbox.com/s/xf32cl034ekvtpu/Playmaker.wmv?dl=0

Okay so here are my steps I've done that you can see in the video:

01. I recreated your video Sample project and modified it a bit so that I can move seemless between the cubes with A and D keys.

02.  Then I made a FSM that randomizes the size of my cube objects that get spawned on runtime

03.  Then I made a FSM that checks the tag count of those cubes (how many cubes are in the scene?) to make my array size dynamic

04.  Another FSM then checks for empty slots in the array to fill in the index place with the next spawned cube object. e.g check if index 0 is without tag "node" then place a cube instance in it. If its tagged with "node" add 1 to the index and check the next index number which would be 1 (2, 3 ,4 etc)

_
Somehow this approach still doesn't seem to work and I have thoughts that I'm maybe overcomplicating things here.

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PlayMaker Help / Re: move along a string of gameobjects from start to end
« on: January 10, 2018, 06:54:24 AM »
Yes exactly yesterday I figured out that I have to generate the string by counting the tags of my node objects. After that I tried to put a FSM into my node prefab that checks every index from start to end of the string with an object with the tag. If it finds it goes index +1 to the next spot checking for the tag. When it finds an empty spot without an object with the tag the node sets itself into the Array with the 'array add'  action.

Although it doesn't work yet and I don't know if the index order will be sorted or messed up. Is there maybe a simpler approach?

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PlayMaker Help / Re: move along a string of gameobjects from start to end
« on: January 09, 2018, 08:23:25 PM »
One question though!
How can I get my array to work when I generate the objects/cubes/nodes at dynamicly runtime and don't have a fixed size?

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PlayMaker Help / Re: move along a string of gameobjects from start to end
« on: January 09, 2018, 06:26:32 PM »
Wow Dino amazing tutorial.
thanks for your time and effort! your solution worked wonders and fits perfectly.

many thanks! just subscribed to your channel :)

11
PlayMaker Help / Re: move along a string of gameobjects from start to end
« on: January 09, 2018, 10:17:45 AM »
Oh that's great! Can you provide me with some help how to set it up correctly?

How can I setup an array list with game objects  when the objects are created on the fly from a prefab ?

12
Hello folks!
I'm struggling with the iterate and array actions that get me confused!

I have build a string made out of nodes on runtime and want to move along them (select them) from start to end of the string with the left & right arrow keys.


I tried to achieve this with closest object action but that worked only in one direction and I think it's quite unefficient.

After that I got used to arrays but I couldn't figure out how to move to the next and previous gameobject because there is only a next action?
I also tried the iterate action but it only saves results to int and not to gameobjects?

I'm glad for any help!

13
User Showcase / Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« on: December 18, 2017, 08:12:47 AM »
Hey guys I would love to get the giveaway for Christmas and experiment with some car setups :)

14
User Showcase / Re: LeanTween Actions for PlayMaker
« on: June 26, 2015, 09:53:05 AM »
Hello,
is there an option to add the "To" actions from itween into LeanTween?
Like Move to or Rotate to?

greetings
Soul

15
Share New Actions / Re: LeanTween Basic Actions 1.0.2
« on: June 25, 2015, 08:21:57 PM »
sorry my mistake but its really urgent!

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