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Messages - Alatriste

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Share New Actions / Re: Post Processing V2 Full Integration
« on: July 30, 2019, 03:22:15 AM »
Thanks a lot!

PlayMaker Bug Reporting / Re: Rename State Name
« on: July 26, 2019, 11:08:07 AM »
Hi, sorry for the late reply. I can confirm it happens when the global variable window is open. Thanks for the heads up and for reporting the bug!

PlayMaker Bug Reporting / Rename State Name
« on: July 14, 2019, 02:17:28 AM »
This bug has been around for a while: A lot of times when I try to rename the state name, I can only write a couple of characters before the input stops working. I have to write the name in the Action searching bar (for instance) to copy/paste the name into the state. Neither the description accepts characters after a while.

Unity: 2019.1.3f1
Playmaker: 1.9.0.p16

Is there any ETA to fix this annoying bug?


Action Requests / Re: [NANINOVEL] Request Actions
« on: May 16, 2019, 06:51:10 AM »
Awesome news. Thanks Jean! :)

Action Requests / Re: [NANINOVEL] Request Actions
« on: May 15, 2019, 03:27:05 AM »
Hi djaydino,

I cannot say yet what specific action I'll need besides the basic ones of trigger certain dialogue, script... The author of the plugin is the one who will do the actions. I requested him to support Playmaker and he is up to do it, but he needs access to Playmaker.

Thanks for your help on this.

Action Requests / Re: [NANINOVEL] Request Actions
« on: May 15, 2019, 01:23:09 AM »
Still, no news from Playmaker creators. As far as I know, the NN dev only wants to get access to Playmaker to add the actions.
Bolt already got supported...  :-[

Unity Services / Re: Unity Analytics Parameters
« on: April 27, 2019, 07:52:51 AM »
And another case, this one related with the funnels:

Let say I want to keep track if the player reached the intro.
What is the correct way to send the event? Case 1 or Case 2?


Unity Services / Unity Analytics Parameters
« on: April 27, 2019, 07:49:18 AM »

I'm trying to integrate the Unity Analytics into my project, but I'm having some issues understanding how to properly fill some of the fields.

So let say I want to keep track of how many times a button is clicked. How it the correct way? Case 1 or Case 2?

Action Requests / Re: [NANINOVEL] Request Actions
« on: April 23, 2019, 12:21:17 AM »
I think the author of NN already contacted them but not sure if he got any answer.

Action Requests / [NANINOVEL] Request Actions
« on: April 18, 2019, 07:35:41 AM »

I recently bought a new plugin to create Visual Novel called Naninovel. I requested to the creator some playmaker actions so we can take advantage and expand the gameplay and he was very kind to do it, but I guess he will need some access to Playmaker...

Would it be possible to have some actions/integration for this package?


PlayMaker Help / Camera Fade Out and Flashes
« on: March 31, 2019, 03:07:00 AM »

I'm having this flash effect using the camera fade out action just before loading my next scene. I tried some solutions posted in the forum such as plac¡ng the FSM in the camera itself, but this didn't make any difference.

Would it be possible to improve this action making the "reset camera color" optional?

Correct. I have 1.9.0 P13

I'm getting this error while making the build. The build is done successfully though.

Code: [Select]
MissingReferenceException: The object of type 'PlayMakerFSM' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Component.GetComponent[T] () (at C:/buildslave/unity/build/Runtime/Export/Component.bindings.cs:42)
HutongGames.PlayMaker.FsmProcessor.AddUiEventHandler[T] (PlayMakerFSM fsm) (at Assets/PlayMaker/FsmProcessor.cs:63)
HutongGames.PlayMaker.FsmProcessor.HandleUiEvent[T] (PlayMakerFSM fsm, HutongGames.PlayMaker.UiEvents uiEvent) (at Assets/PlayMaker/FsmProcessor.cs:57)
HutongGames.PlayMaker.FsmProcessor.OnPreprocess (PlayMakerFSM fsm) (at Assets/PlayMaker/FsmProcessor.cs:38)
PlayMakerFSM.AddEventHandlerComponents () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:425)
PlayMakerFSM.Preprocess () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:225)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks.OnPostprocessScene () (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:57)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
UnityEditor.Build.BuildPipelineInterfaces+AttributeCallbackWrapper.OnProcessScene (UnityEngine.SceneManagement.Scene scene, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:163)
UnityEditor.Build.BuildPipelineInterfaces+<OnSceneProcess>c__AnonStorey1.<>m__1 (UnityEditor.Build.IProcessSceneWithReport spp) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:387)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I'm trying to figure out whether this is due to an FSM that is attached to an instanciated gameObject that is not controlled by Playmaker, but for another addon, which may destroy it before the FSM runs. But even disabling the FSM I still get the error, which is what confuses me and makes me think that this might not be the cause of the error.  :o

Running Unity 2018.3.0f2 & Playmaker 1.9.0

Hi, I'm getting the following error when I build the game:

The object of type 'PlayMakerFSM' has been destroyed but you are still trying to access it.

I don't get the error during the normal walkthrough so I have no clue about what can be the issue. I kind of imagine maybe something related with prefabs but again, I'm running out of ideas about how to track what is causing the problem here.

Any ideas?

PlayMaker Help / Re: Prevent clicks behind UI panels and buttons
« on: March 12, 2019, 03:24:11 PM »
You were right! "Use Event System" made trick! I cannot believe I missed such an obvious option!  :-[ Thanks for taking the time to look into my problem. :D

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