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Messages - TBrayner

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User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: February 23, 2015, 02:14:44 PM »
Interesting, I'll put it in my wishList because at this moment my project doesn't need of gestures, but soon I need it, I'll consider to buy your pack.

User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: February 23, 2015, 02:00:59 PM »
I can test the actions on editor? I mean, with mouse or key combinations
 instead touch interface?

Playmaker Help / Re: High Score Table
« on: February 23, 2015, 01:55:52 PM »
Why don't you use some service like  Google Play leaderboards etc?


I created a new project and now the ecosyste, is working.. On my already created I don't figured out how to make it work.


Sorry I did not see your answer...
I'm using the latest version of playmaker and Unity 4.5.
And my project already was using playmaker and the previous version of ecosystem.

now I'm receiving this message.


 New version is out, with many many improvments and new features:

  • access to samples
  • access to templates
  • access to packages
  • documentation and video links

Check the first post on this thread for more info.


Hi Jean, do you know if there is any problem to this new Ecosystem recognize Playmaker bought directly from Playmaker's site?
I bought my playmaker directly on the site, and after I installed this new ecosystem, I receive the message that I need to have playmaker installed to work... But I already have it, I tryed to restart, reinstall playmaker, but seems like this new ecosystem only recognize Playmaker bought by AssetStore.

General Discussion / Re: 3D Endless Runner. Basic topic
« on: December 14, 2014, 12:17:55 PM »
I believe you only need to create several pieces of backgrounds, and start to create them randomly in the front of the player.

General Discussion / Re: How to make FPS with playmaker
« on: November 21, 2014, 11:23:11 AM »
I bought it, thank you for the tip.

General Discussion / Re: Uframe and playmaker
« on: September 26, 2014, 09:10:39 AM »
Thank you for the answer.

General Discussion / Re: Uframe and playmaker
« on: September 25, 2014, 06:30:12 PM »

 no road map, I need to get in touyhc with them and see where they are at and take it from there.



What's the difference between UFrame and Playmaker?

User Showcase / Re: [iOS] Parasol - Out Now
« on: May 23, 2014, 07:21:07 AM »
All with Playmaker? Cool!

So far there are no differences between oculus and normal cameras if it comes to gameplay scripting. You get the rotation from the cameras just as you would from any other Game Object and that's pretty much it. The rest of the VR magic is done by Oculus SDK Unity integration scripts that are provided on their www. It just works right out of the box, you just design a game around it :)

What will be problematic, is the positional tracking in Rift DK2. I can't really imagine what would prevent you to just put your head in the geometry, if you want. Some kind of rigid body on the cameras..? Anything I could think of seems not elegant.

Is needed to use the  Oculus DevKit need of Unity Pro?


I hope you like it :)

What!? All in Playmaker  :o, seems awesome! Congratulations!

Can you post some overview how is develop for Oculus+Playmaker?

Your social plugin should be able to do all that for you.

I'm using your plugin to connect on google play  :)

Hi, someone know a tutorial to get friends scores and his photos to
localize them on gameplay?

The idea is to show how far yours friends able to go on my flappy game.
So while you are making points, you can see if surpassed a friend or not, because his photo or name, will stay on the place where it was able to go.

thank you

User Showcase / Re: Super Flappy Soccer Ball (Released!) Android
« on: May 02, 2014, 08:49:05 AM »
Thank you!

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