Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 600

Pages: [1] 2 3 ... 40
Action Requests / Re: WheelCollider Get World Pose[SOLVED]
« on: May 20, 2019, 04:16:14 AM »

Thanks this is great and I didn't know about the other actions!

Sure, feel free to share the scene and car model :)

Action Requests / Re: Get World Pose
« on: May 17, 2019, 07:15:56 AM »
Thank you for checking this Jean!

I have attached a test scene.
It includes the pose action as well, only need to import Playmaker.
Made in Unity 2017.4.22f1 and PM 1.9.0p15

Action Requests / Re: Get World Pose
« on: May 11, 2019, 02:42:15 AM »
Hi, can confirm, tested and same issue here.

Thanks, good to know, since then I avoid having same name local and global variables :)

Here's the problem, definitely a bug. I have local and global variables of the same name, FureBulletButton. Even tho i chose GLOBAL in the set string action, it was setting the Local always. How do i submit this bug?
Actually as you mention it, I had the same with int as well.

UiCanvasGroupGetAlpha on the ecosystem.
This is so great! Very convenient, tried to make it but failed :D

Playmaker Tips & Tricks / Re: Use separators
« on: February 26, 2019, 01:56:19 AM »
This is cool!
Also can use Comment action.

Playmaker Help / Re: Photon RPC Broadcast Target FSM[SOLVED]
« on: January 18, 2019, 03:01:48 AM »
Hi, ok got it, thank you Jean :)

Playmaker Help / Photon RPC Broadcast Target FSM[SOLVED]
« on: January 17, 2019, 04:58:06 PM »
I am trying to target a specific scene game object's FSM as RPC target. I understand it can not reference an object directly. Tried adding Photon View and proxy, also instantiate the object similar as players, still getting the error.
Profiler shows that RPC broadcast all events are creating CPU spikes and now researching a way to send them directly to the manager, which deals all the RPC.
How those dropdown options are intended to be used (target as gameobj or FSM), any tips appreciated.


(Photon Classic)
Code: [Select]
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.PhotonViewRpcBroadcastFsmEvent.DoREC () (at Assets/PlayMaker PUN/Actions/PhotonViewRpcBroadcastFsmEvent.cs:94)
HutongGames.PlayMaker.Actions.PhotonViewRpcBroadcastFsmEvent.OnEnter () (at Assets/PlayMaker PUN/Actions/PhotonViewRpcBroadcastFsmEvent.cs:44)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2695)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2570)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2711)
HutongGames.PlayMaker.Fsm.Update () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1934)
PlayMakerFSM.Update () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:539)

Flashing Lights had lots of changes and updates since release,
check out the new trailer showing current gameplay features until December 2018 :)

Playmaker Help / Re: Playmaker becoming really slow
« on: August 08, 2018, 05:23:57 AM »
I had this issue with large scene, made it really responsive by turning off all auto-error checkers in Playmaker preferences and which was the most affecting performance the auto refresh action usage in Actions browser, under Gear icon.
Before this I had to wait about 10 seconds when deleting a state or variable, now it is instant.

Forgot to add, it is important to restart Unity after made these changes or it will not help.

Playmaker Help / Re: Looks like a disaster
« on: August 06, 2018, 06:20:02 AM »

I tried to fix "Car Setup" and apparently made a mess of it. As soon as the new version is available, please let me know.

Thanks in advance.
The version for Unity 2018 and Playmaker 1.9+ is available in Asset Store.

Playmaker Help / Re: Looks like a disaster
« on: July 12, 2018, 06:46:12 AM »
Playmaker staff will be able to help if you could post errors you have in the console.
Any update can brake stuff, not Playmaker alone it goes to all plugins, even Bolt.

Regards the Car Setup, the compatible version for Unity 2018 and PM 1.9+ is pending in Asset Store review, I submitted it more than 2 weeks ago. But in general it needs just updated Playmaker Utils, found here:
- Download Utils as zip here (green button “Clone or download”)
- Delete the old Utils folder, check in Car Setup’s folder too, Unzip and rename the folder to “Playmaker Utils” and place it in your project.
- Accept to update API, wait for Unity to compile (loading icon bottom right corner).

This will fix Car Setup compatibility, I can not comment about other plugins or errors you have.
Remember to create backups when you upgrade versions.
Hope this helps.

Playmaker Help / Re: Vegetation System
« on: July 10, 2018, 02:10:34 AM »
I have contacted Lennart (the author from this asset) thru discord,
So lets see what will happen :)
Worst case you can sponsor me so that i can purchase (i do not need this asset so i am not planning the purchase this myself) the asset and i can make actions for you.
I like this idea, if Lennart do not want to port to PM, we could do the sponsorship way some time in August. Until then we could gather action requests here.

Playmaker Help / Re: Vegetation System
« on: July 04, 2018, 11:51:56 PM »
I am using to change spawn rate at runtime.
Drop the Vegetation system script in Set Property and it will show available options to change.

Pages: [1] 2 3 ... 40