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Messages - app_advisory

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1
Share New Actions / Very Simple Ads with Playmaker actions
« on: May 09, 2016, 12:43:10 AM »
Get it here: http://u3d.as/oWD

"Very Simple Ads" is a feature that lets you serve ads to your apps from multiple sources, including the AdMob Network, third-party ad networks, and house ad campaigns. "Very Simple Ads" helps maximize your fill rate and increase your monetization by sending ad requests to multiple networks to ensure you find the best available network to serve ads.

NO CODING REQUIRED

ALL NETWORKS INCLUDED ARE FREE TO USE

COMPLETE AND POWERFUL MONETIZATION AND MEDIATION SYSTEM

Get it here: http://u3d.as/oWD

2
Action Requests / Re: Chartboost
« on: January 20, 2016, 01:41:09 PM »
Hi all,

Just to inform you the Chartboost Asset if available now and FREE for a quick time.

Enjoy

 http://u3d.as/mqK

3
Action Requests / Re: Chartboost
« on: January 15, 2016, 08:17:02 AM »
if it's about my asset : contact@app-advisory.com

cheers!

4
Action Requests / Re: Chartboost
« on: January 15, 2016, 08:07:37 AM »
There was a little issue on the package, and now waiting for review

sorry

5
Action Requests / Re: Chartboost
« on: January 04, 2016, 10:46:32 PM »
Hi,

I just release my asset for this on the Asset Store :

https://www.assetstore.unity3d.com/en/#!/content/50770

I can offer 5 free voucher. Just write me on my email : contact@app-advisory.com

6
PlayMaker Help / Re: Photon server is set up properly but ...
« on: November 27, 2014, 01:41:17 AM »
Oh sorry Jean : a Simple update of the SDK and it's gone. I hate that, I don't know what happens ...

thanks a lot

7
PlayMaker Help / Pool Manager Pro : Despawn Issue
« on: November 17, 2014, 03:42:53 PM »
Hi,

I can't despawn my object because the action to despawn doesn't make the link with my "pool manager" ...

The object is in the pool manager, as a child, I named (I think...) correctly my pool... but it doesn't work.

I attached 2 screenshots who explained everything.
There is my FSM, my pool manager inspector, my pool manager in the current scene and the error message.

Thank you very much, I'm sure it's simple but I don't get it at all ...

Thanks again.

Best regards,

AB

8
Action Requests / Re: Chartboost
« on: November 12, 2014, 07:23:24 AM »
In the actions, you have to choice if you want the interstitial at startup, at game over etc...

Just take one by action.

That's it

9
Action Requests / Re: Chartboost
« on: November 12, 2014, 05:39:45 AM »
It's just an example of use for an action
But it's explicite. So the prefabs are not useful at all
Just for information you have to check just one "position" (startup , game over ...) in the action.
You can checked more than one but you will not have what You want

11
Action Requests / Re: Chartboost
« on: November 12, 2014, 03:02:03 AM »
You're welcome my friend

12
Action Requests / Re: Chartboost
« on: November 11, 2014, 11:20:36 AM »
Sorry for the delay. I received your email.

Please find the actions attached.

If you have any suggestion don't hesitate to ask me.

And follow me on Facebook, it's the only thing I want ;)

http://facebook.com/appadvisory

13
Action Requests / Re: Kii cloud service Playmaker Actions
« on: November 07, 2014, 01:54:06 AM »
Ok i do it

14
PlayMaker Help / Re: Bad frame rate for object moving fast
« on: November 05, 2014, 05:16:40 AM »
In fact I find a way in iOS.
I put the scale = 0.01
And max allowed = 0.03

It works but it's a bad solution.

Any help ?

15
Hi,

On Mobile (not tested on desktop) the player who closed the app is not automatically disconnected.

How can I handle this ?

Thanks a lot !

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