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Messages - Kevron

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1
Thanks Jean, your package worked perfect!

Have a nice New Year's Eve!

Regards,
Tor Martin

2
General Discussion / Re: Rotate a object around Y-axis with input.touches
« on: December 04, 2013, 08:42:31 AM »
Thank you Jean, I´ll test it out tonight and report back.

Cheers,
Tor M

3
General Discussion / Re: Rotate a object around Y-axis with input.touches
« on: December 03, 2013, 03:55:00 AM »
Hi Jean, just a little bump here ;)

Cheers,
Tor M

4
Work In Progress... / Re: Kill your darling corporation
« on: November 20, 2013, 12:15:50 PM »
Level 1 wip is updated. The link is the same, you find it in the first post.
Still no audio, and no points/score given at the end. But slowly developing to be something strange :)

Cheers,
Tor M

5
General Discussion / Re: Rotate a object around Y-axis with input.touches
« on: November 18, 2013, 02:48:51 AM »
No problem Jean, I'll bump it again in the end of November. Good luck with the game jam in Denmark!

Cheers,
Tor M

6
General Discussion / Re: Rotate a object around Y-axis with input.touches
« on: November 17, 2013, 06:18:05 PM »
Bump  ;)

7
Work In Progress... / Kill your darling corporation
« on: November 12, 2013, 12:07:28 PM »
Hi, since I am going to ask a lot of questions in the time to come, I thought it would be nice to show the game that I am working on. Target platform is iPad and Playmaker is helping me making it possible.

Short story: Kill Your Darling corporation is an evil world-leading communication and public-relation agency. They make skin products of Panda cubs.

You need to take them out, one after one.

I currently work on the first level: the receptionist. Its like a tutorial to get familiar with gameplay.

Level 1 - wip
https://dl.dropboxusercontent.com/u/1059954/KYD/KYD.html

There is a lot missing, but is is definitely a start. So when my questions pops up, this is what I am making :)

Thanks for all support and help this far.

Edit:

Here are my current threads that I have not solved yet. I´ll remove the threads from this list when they are solved.

Scoresystem: http://hutonggames.com/playmakerforum/index.php?topic=5348.msg26242;topicseen#msg26242

Rotate object with input.touches: http://hutonggames.com/playmakerforum/index.php?topic=5391.msg26045#msg26045

Better shuriken collision detection: http://hutonggames.com/playmakerforum/index.php?topic=5249.0

Change substance material under runtime: http://hutonggames.com/playmakerforum/index.php?topic=5259.msg25135#msg25135

I appreciate all help on these posting.

Regards,
Tor Martin

8
General Discussion / Re: Help with a scoring system
« on: November 12, 2013, 10:39:41 AM »
I have now bought Vectrosity, and it looks like a powerful addition to Unity.
But, is the playmaker actions a bit limited or does I not see the full extent I can use Playmaker to control Vectrocity?

Can I make curved lines? There are some demos in the vectrocity package that would be great to "port" over to playmaker. The ones called "spline" and "DrawlinesTouch" would be fantastic to have playmaker support for.

Or is this the part when I get in touch with somebody who can script, and pay them for a tailor-made script for Vectrosity. I am just so happy with playmaker, that I want to create EVERYTHING with it :)

Thanks Jean, I know it is basically you who addresses the different help requests on this forum, and I don't think playmaker would have been the great package it is if you haven't given such fantastic support.

Cheers,
Tor M

9
PlayMaker Help / Re: Dragging Line[Solved]
« on: November 12, 2013, 09:36:27 AM »
Bump  ;)

10
General Discussion / Re: Rotate a object around Y-axis with input.touches
« on: November 08, 2013, 03:05:55 AM »
It would be perfect if you could sort out my FSM.

Thanks,
Tor M

11
General Discussion / Re: Help with a scoring system
« on: November 08, 2013, 03:04:06 AM »
Great Jean, thanks!

I'll change this thread to solved when I have my scoring system done. I guess I have some more questions along the way.

Regards,
Tor M

12
General Discussion / Re: Help with a scoring system
« on: November 07, 2013, 08:41:14 AM »
I think that drawing a line from the center of each object would be sufficient. I only need the overall shape to be an approximation of the splat pattern.

I does not need to be exact, but it should be a fun and artistic way of visualizing a game score. I have no problem with cheating on how to create it, but it should somehow resemble the bloodsplat pattern.

Thanks,
Tor M

13
General Discussion / Re: Help with a scoring system
« on: November 07, 2013, 05:24:11 AM »
Hi Jean,

It could be that I am misunderstanding your question, but my filled red shape is now just a photoshop mashup. How to actually do it, is why I posted here.

I your question is about gameplay concept, then the filled shape should be an approximation of the blodsplat area. It may be that drawing a line from blodsplat to blodsplat to create a curve is not necessary. Is it a possibility to create a new object based on several prefabs positions?

Thanks,
Tor M

14
General Discussion / Re: Help with a scoring system
« on: November 06, 2013, 09:02:20 AM »
Could you tell us more about how you generate that surface? if it's a mesh, then it's ok to compute the area by summing up all its triangles ( cause it's easy to find the area of a triangle).

If you mean the "red surface" that is the filled shape, I have no clue how to create that :)

I guess the steps are:
1) draw a outline around blodsplats
2) make the outline a nice bezier curve
3) make the shape solid with a fill color
4) calculate mesh-volume?
5) give a score based on mesh-volume/screen area

Cheers,
Tor M


15
General Discussion / Re: Help with a scoring system
« on: November 06, 2013, 08:55:37 AM »
Hi,

It is a 3D scene where the generated blodsplats is instantiated "quads" (Unity mesh)

I am not really sure where to start regarding tackling this, but I will look at your link and try to understand the thread.

I love to think up different game concepts, but trying to actually do them is giving me grey hairs :)

I truly appreciate all comments!

Cheers,
Tor M

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