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Messages - djaydino

Pages: [1] 2 3 ... 281
1
Hi.
You might need update the linker wizard.

2
Playmaker Help / Re: Audio no play IOS
« on: June 25, 2019, 06:08:11 AM »
Hi.
Did you test if the fsm is working?

Do you have some Get/Set Properties actions?

if so change them with dedicated actions or  use Linker Wizard

3
Playmaker Help / Re: Localization for Unity 2018
« on: June 25, 2019, 06:01:40 AM »
Hi.
Can you post the errors you get?

I did a search on the actions but there are not listed on the Ecosystem.

maybe you can add them as an attachment.

4
Playmaker Help / Re: Flow the float?
« on: June 25, 2019, 05:57:11 AM »
Hi.
Maybe float interpolate.
Or you can try out the PlayMaker Tweens
Be aware tho that they are still in beta.

I have been using them a bit and had no issues yet.
I really do like the ease custom curve on the actions, this can be really useful to tweak to your needs.

5
Playmaker Help / Re: Create game file system
« on: June 25, 2019, 05:49:55 AM »
Hi.
For saving inventories i usually use a xml for item data and use id numbers to reference and retrieve the data using DataMaker (Ecosystem)

Then for the inventory i use 'array list' as build in arrays are not so good for this purpose.
and in the list, i use the id numbers and save the array in easysave.

For equipped i do the same thing.

Also lately i tend to use HashTables to build item lists @runtime and use the id as Reference.

6
General Discussion / Re: error CS1704: An assembly with the same name
« on: June 25, 2019, 05:38:44 AM »
Hi.
Did you upgrade from an old version, or did you move PlayMaker in a different folder?

It looks like there are 2 of the same files in the project.

Same goes for photon.

you will need to remove one of the files, but you might want to remove all and then reimport.

Before you do so always Make a backup

7
Action Requests / Re: Float changed with tolerance
« on: June 24, 2019, 04:35:31 AM »
Hi.
Probably by using 'Get Angular Velocity' (Ecosystem)
and a Vector 3 compare

8
Playmaker Help / Re: InControl Player Disconnecting Action
« on: June 24, 2019, 12:44:38 AM »
Hi.
You could try like this :

Code: [Select]
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using System;
using UnityEngine;
using InControl;
using System.Collections.Generic;

namespace HutongGames.PlayMaker.Actions
{
    [ActionCategory(ActionCategory.Input)]
    [Tooltip("Send an event when controller is removed.")]
    public class InControlControllerRemoved : FsmStateAction
    {
        [UIHint(UIHint.Variable)]
        public FsmInt deviceInt;

        public FsmEvent sendEvent;
        public override void Reset()
        {
            sendEvent = null;
        }

        public override void OnEnter()
        {
            InputManager.OnDeviceDetached += OnDeviceDetached;
        }


        void OnDeviceDetached(InputDevice inputDevice)
        {
            deviceInt.Value = (int)inputDevice;
            InputManager.OnDeviceDetached -= OnDeviceDetached;
            Fsm.Event(sendEvent);
        }
    }
}
i can't test as i do not own InControl.
You might get error on line 31
Code: [Select]
deviceInt.Value = (int)inputDevice;
its possible you need to convert to int32 or something.

9
Action Requests / Re: KIN SDK Action request would buy
« on: June 22, 2019, 09:22:01 AM »
Hi. noticed new Restore and back up

I think they are similar to the json import export, but i will add them asap

10
Hi.
You can also try "Set Angular Velocity" (Ecosystem) :)

11
Action Requests / Re: KIN SDK Action request would buy
« on: June 22, 2019, 05:37:08 AM »
Hi.
You mean import and export account?

if so, then that should be the import/export accountJson

12
Hi.
Indeed you need to "reset" variable values/movement/rotations/scale @ start or before despawining
i usually do this before despawning

13
Hi,
an easy way to do is use a 'int interpolate' (Ecosystem)

or some tween asset/actions

14
Action Requests / Re: KIN SDK Action request would buy
« on: June 21, 2019, 08:04:58 AM »
Hi.
Kin is now added and released on my asset :

https://assetstore.unity.com/packages/tools/utilities/third-party-asset-actions-for-playmaker-130245

Please be aware that the actions are still in beta and that kin does not work in editor!

You will also find a discord link on the asset popup to my Discord channel for support

15
Playmaker Bug Reporting / Re: Wait action not waiting
« on: June 21, 2019, 06:48:54 AM »
Hi.

The correct playmaker version you can find in Playmaker/help/about playmaker...

You do not have to show image from your game, only from the states / actions.
it will make it easier to detect what the issue is.

So far i havent seen any reports yet that wait is not working, so biggest chance is that there is someting wrong with the logic.

if you use a Finish action  in the RunFsm and you set a finished event it might finish the state.

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