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Messages - Vermz

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Hey there, just popping in here to see if you are using a different model for your first person weapon or are you trying to use the third person model of the weapon? Or are they the same thing?

Action Requests / Re: A* Pathfinding For Unity
« on: November 02, 2012, 11:23:33 AM »
Nice to hear Jean! Thank you for the update!

Yes, the problem was that another script I had was not compiling correctly, and it wasn't completely compiling playmaker since Unity was stuck on the script that loaded prior.

PlayMaker Help / Re: Can't figure out how to make a projectile
« on: August 05, 2012, 10:59:11 PM »
I finally got the translate to work as you mentioned before by multiplying the vector. But the issue I am having now is having the projectile will follow the mouse cursor and wont stay on its initial direction. It will keep following the most current and updated mouse position. Is there a way to pull that value and store it so it will not keep updating?

Update: I resolved this problem by turning off the Every Frame Check under the Mouse Picker action. This stopped the homing projectile problem and gave me the store variable correctly. In the future, if I find the time or someone else does, an example of a projectile created via transform and/or with raycast to help other noobs who run into this problem. This is the one example I didn't see out the vast array of tutorials for playmaker and would definitely prove fruitful for new comers down the road.

Even though I resolved these problems I still feel that I might not have built the projectile translation appropriately

PlayMaker Help / Re: Can't figure out how to make a projectile
« on: August 05, 2012, 10:57:22 PM »
Hey Jean,

I am in a similar situation working on a top down game and I have gotten to the point where I create the object and attempt to send the projectile in the right direction. Currently I am pulling the V3 of the Mouse World Coords using the Point captured from MousePick actions.

What I am currently banging my head against is moving the projectile in the correct direction. I've tried using translate sending the objection the V3 from the Mouse Coords but it doesn't move in that direction. The way I have set it up currently, Get Angle to Target,  player weapon projectile spawn point to target being the vector3 containing the mouse coords. I then use a smooth look at to have the projectile face the direction that was last clicked and it was to travel.

As of right now I need help establishing the best route to get this projectile to move. Images below. The functionality I am looking for exactly is where ever the player clicks their mouse - the vector is store - and taken and used to have the projectile travel within that direction. Destroying itself upon impact or continuing out of gameview.

Thank you for your time

Action Requests / Re: MonoSQLite SQLite for Unity
« on: July 10, 2012, 08:20:17 AM »
That worked thanks!  ;D

Action Requests / Re: MonoSQLite SQLite for Unity
« on: July 10, 2012, 12:39:40 AM »
Greetings, new purchaser of MonoSQL as well here. Just curious if you can help me understand why its not adding the MonoSQL actions to playmaker? The extension is visible in the MonoSQL folder, and I haven't extracted it like you've said. So I dont have any clue as to how to get these options to appear under Misc

General Discussion / Re: Unity 4 Revealed
« on: June 21, 2012, 10:54:18 AM »

with Pro upgrades hitting in at $850.

Somehow I can't say I'm all that happy :S
cool features, but 850$ for 2 years is somewhat extreme for a supposedly indie-friendly company, don't you think ...
Well either way, cool features :) Like real IK!!!!!!

What do you mean for 2 years?

Nevermind...found the problem.

As the subject says, every time I restart unity the damn toolbar button goes away and its a hassle and a half for it to come back. I am using the latest unity and just started using Playmaker. Even after reimporting the playmaker assets it still does not re-add it to the toolbar.

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