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Messages - Anflo

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1
General Discussion / UI Text fed via document
« on: January 07, 2018, 03:24:24 PM »
hi,
I am developing a game where the text in the UI field is fed instead of being a pre written (hundreds possible entries, that is why). I was thinking in using a excel file or a text document to feed the field, but can't find any place to learn how to do it. I currently only use Playmaker and Nodecanvas as I have no programming skills.

2
PlayMaker Help / Use of Global Variables and Global Transitions
« on: March 13, 2017, 10:56:11 PM »
Hi,
Can anyone explain me
Why not using always Global Variables? as oppose to the Locals
Why not using always Global Transitions? as oppose to the Locals
kind regards
Antonio

3
PlayMaker Help / Animator Match Target
« on: April 01, 2015, 09:38:06 AM »
Hi,
I am trying to control a player via A* Pathfinder. Since there are not definitive Playmaker actions for this asset, I was looking to use this action, "Animator Match Target". Can someone help me to understand this from a basic point.
Only as a generic concept of how it works.
I understand that the movement is generated from the "agent" driven by A* that could be in this case an empty object and this work fine up to this point. I would like to transfer these motions to the player with a animator controller. Please if this is not the right way to use Animator controller with A*. Please let me know.
 I would really appreciate any help.
thanks in advance

4
General Discussion / Pool, Trigger, Constrain
« on: March 11, 2015, 07:14:33 AM »
Hi,
Can anyone be kind to point me where can I find the latest version of playmaker actions for Path-o-logical Games LLC "Pool, Trigger, Constrain".
https://www.assetstore.unity3d.com/en/#!/content/3769

I would really appreciate your help.
Kind regards
Antonio

5
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: March 05, 2015, 03:29:39 PM »
Is there any Playmaker action to change the target in the AIPath script while the game is running. I would love to if possible that so I can change the gameobjects.

Thanks in advance

6
General Discussion / A* Pathfinder change target object
« on: March 05, 2015, 03:24:42 PM »
How can I change the target gameobject in AIPath script while running the game?. I have tried the "get property" and "set property" and it manage to change the name in the field but the seeker still looks for the first object ignoring the new name in the field.
I know I can use some tricks to do this but I would like to know if there is a proper way to do it without it looking a mess.
Thanks in advance
Antonio

7
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: March 02, 2015, 06:00:55 AM »
"Can Search" "Can Move" bool. for seeker AIPath.
Pleaaaaaaaaase.

8
User Showcase / Re: #1GAM February - Sergeant Cody
« on: March 01, 2015, 01:19:21 PM »
Hi,
When I unzipped I can see and exe file, is this only for PC. Is there a mac version?

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