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Messages - le_bonn

Pages: [1] 2
1
PlayMaker Help / Re: Vuforia Virtual buttons.
« on: October 18, 2018, 11:33:51 AM »
Sorry, Scratch that last reply.

I was looking for specific actions relating to virtual buttons, and had missed the virtual button proxy script present within the newer version of the vuforia package.

Many thanks

le_bonn  :)

2
PlayMaker Help / Re: Vuforia Virtual buttons.
« on: October 18, 2018, 11:24:20 AM »
Hi All,

Thanks for the reply djaydino,

I already have the most up to date vuforia package installed and have already had a good search for suitable actions on the ecosystem.  Nothing for virtual buttons unfortunately.

Cheers

le_bonn


3
PlayMaker Help / Vuforia Virtual buttons. (SOLVED)
« on: October 18, 2018, 02:32:48 AM »
Hi All,

Hope this is an easy one.  I am trying to update an old project of mine, which uses Vuforia virtual buttons.  I have some old custom actions made by JoDuffy, but when using these in Unity2018 they throw up some errors. I have tried a few things to fix, but it seems to be above my skill level.  Does anybody have any updated actions, or would be able to take a look for me (Alex?)  Please!!!

This is the error:
Assets/PlayMaker Vuforia/Actions/VuforiaVirtualButtonToPlaymaker.cs(56,38): error CS0246: The type or namespace name `VirtualButtonAbstractBehaviour' could not be found. Are you missing an assembly reference?

This is the link to the Youtube vid, by JoDuffy, with the old content.


Any help would be very much appreciated.

Many thanks

le_bonn







4
Hi there,

Thanks for the reply.  I have worked it out using the standard set material action, and as I guessed I was missing something very simple. 

I have included the explanation/method, if anyone is a silly as me in the future. 

The material index option, within the set material action aligns to the elements in the mesh rendered, so by referencing the number that is relevant to the area you wish to change the material of you can control separate areas of the same object, in my case by using more than one set material action to repaint the desired areas at run time.

Cheers

Liam


5
Hi Everyone,

Hope someone can give me a little bit of assistance here, I have been trying to work this out for a while now.

So the scenario is this, I have multiple objects in my scene which when touched by the user change their material.  This is all fine when there is only one material to set on the object, but on many I need to assign a set material to a particular element within the mesh renderer. (these seem to align to the UV groups I created in blender??)  Unfortunately, I can't work out a way to do this with playmaker. I though Set Property would be fine, but it doesn't seem to allow me to access these properties. Am I being silly and missing something?

Any help would be gratefully received.

Cheers

le_bonn   :)




6
PlayMaker Help / Touch to fade specific areas of an object???
« on: July 06, 2017, 02:46:03 AM »
Hi everyone,

Hope somebody has an idea that can help me here, I have been mulling this over for ages and cant find a nice solution.

I building an mobile app that integrates AR (using vuforia) and 3-D models which are site specific and mapped to the real spaces. What I want to happen, is that the user can touch the screen and scratch away at the 3-D model walls to reveal the real space captured by the camera. 

I can fade out whole faces very easily using touch object event and get/set property, but this does not give the effect I want.

I can capture and translate the touch input using touch info/screen to world point etc but I am not sure how I can use this information to alter the alpha on a specific areas of a face. 

I have also tried creating tons of tiny planes, and destroying them on touch to reveal the space behind, but again this is not ideal, as it is very costly in terms of processing and more importantly ugly.

any suggestions would be very gratefully received.

Many thanks

Le_Bonn

7
PlayMaker Help / Re: Vuforia Actions and Prefabs.
« on: September 21, 2016, 03:30:24 AM »
Hi Jean,

Many thanks;

The proxy is now working with Vuforia 5 and 6 without errors.

Cheers

Le_bonn


8
PlayMaker Help / Re: Vuforia Actions and Prefabs.
« on: September 04, 2016, 06:25:05 AM »
Just a quick one,

The old package works with vuforia 4 but none of the newer versions.


9
PlayMaker Help / Re: Vuforia Actions and Prefabs.
« on: September 04, 2016, 06:11:54 AM »
Hi Guys,

Many thanks for the help rudolfwm, It is appreciated, I have tried what you are suggesting, creating an new action using the code you kindly provided but get two errors that I am unable to get rid of.

I have tried many permeations including using unity 5.1.3 an alternative, with the new version of Vuforia, again if you import the old version of the playmaker vuforia package you get the error CS0246 'DataSetLoadBehavior' could not be found, and if you use the new package from the ecosystem then the actions and proxies are not included meaning that the package cannot be used.

I am sorry for being a pain with this, I use this combination of packages a lot and would be very grateful of any assistance, I don't have either the skill or understanding to go into the code and sort it out myself. 



Many thanks

le_bonn

10
PlayMaker Help / Re: Vuforia Actions and Prefabs.
« on: August 30, 2016, 05:25:26 AM »
Hi Jean,

Sorry for the late reply, I have been on holiday,

I have tried starting again, with a new project and all the newest plugins, playmaker, vuforia, vuforia/playmaker package and the same problems persists. 

The Playmaker Vuforia Package imports but doesn't contain any actions or prefabs and if you try to import the old actions and prefabs you get loads of errors.

I have also tried to use the new built in action downloader but that doesnt work for me either. 

I can attach an exported package to demonstrate what I mean or send to you direct if you think this will help.

Thanks again for your assistance.

le_bonn





11
PlayMaker Help / Re: Vuforia Actions and Prefabs.
« on: August 10, 2016, 07:00:38 AM »
Hi Jean,

Thanks for the reply,

It is Primarily the Proxy I need, to detect image target lost, image target found as events and broadcast these.

Set persist extended tracking and Activate data set would also be useful to.

Cheers

Le_bonn

12
PlayMaker Help / Vuforia Actions and Prefabs.[SOLVED]
« on: August 09, 2016, 07:17:38 AM »
HI guys hope somebody can help:

I have used the Vuforia Playmake Packed prior to this without issue on a few app but I am now trying to set it up a new App using the latest versions of both playmaker and unity. 5.3.1 and 1.8.1.

This issue I am having is that the Vuforia package downloaded from here https://hutonggames.fogbugz.com/default.asp?W1119 has none of the old functionality, Trackable proxy prefab or actions etc.  If you import the old set of actions etc you get this error:

Assets/PlayMaker Vuforia/Scripts/PlayMakerVuforiaProxy.cs(48,44): error CS0246: The type or namespace name `DataSetLoadBehaviour' could not be found. Are you missing a using directive or an assembly reference?

on all of the action scripts and on the proxy script. 

Is there a way that this can be fixed or am I doing something obvious wrong?

any advise would be gratefully received.

Thanks

Le_bonn :)

13
Android Help / Split Application Binary (.OBB) Please help
« on: September 27, 2015, 01:04:41 PM »
Hi All,

I would greatly appreciate any playmaker advice. 

I have developed a few app to completion using playmaker for nearly all the coding, my grasp of #c is poor at best.  I have an app that is nearly finished and all working fine, however on android the apk file is 126mb as I have allot of graphical content that is sucking up space. 

I have read that you are required to split you app and unity provides the option to do this. 

http://docs.unity3d.com/Manual/android-OBBsupport.html

This is my issue

"If the .obb is published together with the .apk on Google Play, you must also include code to download the .obb. (for those devices that require it, and for scenarios where the .obb is lost)"

Is there anyway for this to be achieved in playmaker??? 

Any help would be most gratefully received.

Cheers

le_bonn



14
PlayMaker Help / Errors!
« on: March 12, 2015, 07:41:55 AM »
Hi Guys,

Some assistance would be greatly appreciated!!  :-\

 I upgraded to unity 5 pro the a couple of days ago and have since gone back to 4.6.3 as vuforia is not compatible with 5. Ever since I have had no end off issue with my projects.  the most persistent is this error message. 



Internal compiler error. See the console log for more information. output was:
Unhandled Exception: Mono.CSharp.InternalErrorException: Assets/PlayMaker/Actions/GUILayoutAction.cs(9,31): HutongGames.PlayMaker.Actions.GUILayoutAction.GUILayoutAction() ---> System.TypeLoadException: Could not load type 'UnityEngine.UnityAPICompatibilityVersionAttribute' from assembly 'PlayMaker'.
  at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
  at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
  at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
  at System.Reflection.Assembly.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
  at Mono.CSharp.TypeManager.IsThisOrFriendAssembly (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
  at Mono.CSharp.TypeManager+Closure.Filter (System.Reflection.MemberInfo m, System.Object filter_criteria) [0x00000] in <filename unknown>:0
  at Mono.CSharp.MemberCache.FindMembers (MemberTypes mt, BindingFlags bf, System.String name, System.Reflection.MemberFilter filter, System.Object criteria) [0x00000] in <filename unknown>:0
  at Mono.CSharp.TypeManager.MemberLookup_FindMembers (System.Type t, MemberTypes mt, BindingFlags bf, System.String name, System.Boolean& used_cache) [0x00000] in <filename unknown>:0
  at Mono.CSharp.TypeManager.RealMemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in <filename unknown>:0
  at Mono.CSharp.TypeManager.MemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in <filename unknown>:0
  at Mono.CSharp.Expression.MemberLookup (Mono.CSharp.CompilerContext ctx, System.Type container_type, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in <filename unknown>:0
  at Mono.CSharp.Expression.MemberLookupFinal (Mono.CSharp.ResolveContext ec, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in <filename unknown>:0
  at Mono.CSharp.ConstructorInitializer.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0
  at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in <filename unknown>:0
  at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0
  at Mono.CSharp.ExpressionStatement.ResolveStatement (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0
  at Mono.CSharp.StatementExpression.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0
  at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0
  at Mono.CSharp.ToplevelBlock.Resolve (Mono.CSharp.FlowBranching parent, Mono.CSharp.BlockContext rc, Mono.CSharp.ParametersCompiled ip, IMethodData md) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Mono.CSharp.TypeContainer.EmitConstructors () [0x00000] in <filename unknown>:0
  at Mono.CSharp.TypeContainer.EmitType () [0x00000] in <filename unknown>:0
  at Mono.CSharp.RootContext.EmitCode () [0x00000] in <filename unknown>:0
  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0


Please help, I have no idea what is causing it.  I have also reverted to playmaker 1.7.7, back from 1.7.8

Many thanks!

15
PlayMaker Help / Re: Int Operator, please help
« on: February 12, 2015, 09:54:30 AM »
Hi Lane, 

Sorry I should have had a better look at what you pointed me to in the first place,  It works perfectly!

That will remind me not to stick doggedly at one solution!

Thanks again!



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