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Messages - craigz

Pages: [1] 2 3 ... 14
1
Share New Actions / Re: Magic Leap controller input integration
« on: January 09, 2020, 04:56:04 PM »
Oh my gosh yessss! :D thank you for sharing Souliloquy! :D

2
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: December 01, 2019, 02:07:23 PM »
Woohoo to having them on ecosystem! :D

Hopefully in a combined package instead of separately yes? 🙏 ;)

Sounds good, thanks Eric and good notes djaydino, always some weird stuff with that. The ghost states sounds horrible though... 😵

3
Agreed, I'm also still having this issue and have instead just not been using them (not great solution because of how useful they are...) though I am on 1.9.p19

😬

4
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: November 26, 2019, 10:51:18 PM »
Hmm... yeah its really odd :/ I can't imagine anything thats happening with collaborate though, as even it's backend export relies on git... but who knows!

Here's some reference images if its helpful 🤷‍♂️




5
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: November 21, 2019, 12:31:19 PM »
Hi Eric!

I hope you're doing well :) I just wanted to flag a strange issue that happened recently with these. Usually I just download the .zip from github and extract to my projects (which are usually using collaborate). But recently we migrated a project from Collaborate to GitHub and when we did, all these actions were kicking out errors of "unexpected characters" with many of them suddenly be in a different language 😳 all I had to do was remove the folder and re-extract a fresh version to it. But I wanted to let you know incase you had any ideas of why this would be the case 🤷‍♂️

Thanks for all the amazing actions, I can't tell you how helpful they've been :)

best,
craigz

6
Action Requests / Re: Create Folder (directory Folder - external)[SOLVED]
« on: November 11, 2019, 10:30:07 AM »
Thanks for keeping up on this autumnboy 😅 I saw you on the other thread and was just checking in on this today 🤦‍♂️

best,
craigz

7
Share New Actions / Re: Post Processing V2 Full Integration
« on: November 02, 2019, 09:07:24 PM »
These make their way onto the Ecosystem yet? :D

8
Share New Actions / Re: Playmaker + Scriptable Objects = Win
« on: October 16, 2019, 08:55:14 PM »
Thanks for making this! :D

They're SO cool! Hard to believe there's no comments on here 🤦‍♂️

:D

cheers!
craigz

9
Share New Actions / Re: Draw Bézier Curve Action
« on: August 31, 2019, 10:37:57 PM »
Just wanted to bump on this :D anyone else having issues with 2019 and these actions? Eeee! :D

Thanks,
craigz

10
Jean this is great! :D

Thanks for sharing! :D

11
General Discussion / Re: Remote Settings actions for Playmaker[SOLVED]
« on: August 22, 2019, 09:57:43 AM »
Just wanted to give a quick headsup on these - looks like Unity will be rolling out a new version of them at some point, it's currently in preview so I don't think there needs to be any rush on support. But just a super early heads up ;D

Remote settings are SO cool :D very powerful as is it currently, but their new rule system looks incredible.

Announcement:
https://forum.unity.com/threads/welcome-to-unity-remote-config.710885/

Docs:
https://docs.unity3d.com/Packages/com.unity.remote-config@0.3/manual/index.html

best,
craigz

12
Share New Actions / Re: Fully Nestable SubFSM Communication
« on: July 04, 2019, 11:28:27 PM »
Right, sorry, that is how I interpreted it as well :)

So it would just be a matter of using the run fsm template action instead of this current one 👍

Thanks for the clarification Djaydino!
-craigz

13
Share New Actions / Re: Fully Nestable SubFSM Communication
« on: July 03, 2019, 10:51:41 PM »
I am in the beta already! :D though I was not aware it was integrated into beta yet.

Do you know if there is any reasonable upgrade path for if I'm heavily using this integration? Or is it a matter of just starting to use the official one? :P

-craigz

14
Feature Requests / Re: Run FSM output
« on: July 02, 2019, 02:36:24 PM »
For anyone who finds this chain, be sure to check out this as it's the functionality asked for in a clear/concise way:

https://hutonggames.com/playmakerforum/index.php?topic=18762.0

15
Share New Actions / Re: Fully Nestable SubFSM Communication
« on: July 02, 2019, 02:35:41 PM »
I just want to add visibility to this chain again. It's been so invaluable these past few years :)

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