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Messages - johannastephen

Pages: [1] 2 3
1
PlayMaker Help / Re: [SOLVED BY ME] U Gui Scroll Bar Set Value Problem
« on: March 03, 2016, 11:22:55 AM »
Hi,

 Thanks for these tips. My computer died on me, so let me just get back on my feet and I'll push these two new actions on the github rep to be accessible to the ecosystem.

 Bye,

 Jean

Okay, Jean. I hope that you can come back soon. Thank you. (Mmm, there are 3 new actions. Please check out older posts.)

2
PlayMaker Help / Re: Fsm Double ?
« on: February 28, 2016, 02:50:23 PM »
Dude,

For such a number why do you use double? the reason I ask for double is because a double has 2x the precision than a float. A double has 15 decimal digits of precision, while float only has 7.

In the script you can convert float & double, sure but you will need to round it and you will lose the precision (the only reason to use double).

 :o

I have to use double values for DateTime functions. They need double values instead of floats.
And i can say that the code on my previous post doesnt work. The following code works:

Code: [Select]

float myFloat = 5f;
double d1 = (double) myFloat;

Thank you.

3
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 28, 2016, 06:45:06 AM »
Hi,

 Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etc

I'll make an example if you don't succeed.

 Bye,

 Jean

Thank you, Jean. You're so kind. I guess that problem is scrollrect's smooth movement. When i use uGui Set Normalized Position and it doesnt reach at 0f value. Because the next state is active and the 2nd state i spawn objects again. For that reason a new one spawns, but scrollrect is still not at 0f.

I write a custom action for getting normalized value for scrollrect. Now i can be sure about the value. (wtih Float compare action) You can implement my custom action in EcoSystem.

Thank you.

It didn't work. It still jumps. Here is my capture:

Where am i doing wrong?

Jean, i dont succeed. I tried ScrollRect velocity. But it doesnt work. I write another 2 custom actions for ScrollRect Velocity. You can also implement these actions to EcoSystem.

Can you help me? Take a look my vid.

I got it  ;) There are 2 ways. First one is: Set ScrollRect Velocity to 9999999. It works. The second one is: Call action Canvas Force Update. And Call Set ScrollRect Normalized Position to 0. And again Call action Canvas Force Update. It works like a charm. For any better other suggestions, please reply. I hope that this thread helps. Thank you.

4
PlayMaker Help / Re: Fsm Double ?
« on: February 28, 2016, 02:51:02 AM »
I think that i can solve this with:

Code: [Select]
float f = 0.3f;
double d1 = System.Convert.ToDouble(f);

I try it when i go home. I'll write here the result.

5
PlayMaker Help / Fsm Double ?
« on: February 27, 2016, 05:59:21 PM »
Hi. I want to write a custom action. I didnt see any FsmDouble for Double variable type. FsmFloat, FsmString is there. FsmDouble? Where is it?

6
Share New Actions / Get State Name Action
« on: February 27, 2016, 04:36:02 PM »
Hi all, I write a basic custom action. Just use it.

Thank you.

7
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 27, 2016, 12:56:12 PM »
Hi,

 Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etc

I'll make an example if you don't succeed.

 Bye,

 Jean

Thank you, Jean. You're so kind. I guess that problem is scrollrect's smooth movement. When i use uGui Set Normalized Position and it doesnt reach at 0f value. Because the next state is active and the 2nd state i spawn objects again. For that reason a new one spawns, but scrollrect is still not at 0f.

I write a custom action for getting normalized value for scrollrect. Now i can be sure about the value. (wtih Float compare action) You can implement my custom action in EcoSystem.

Thank you.

It didn't work. It still jumps. Here is my capture:

Where am i doing wrong?

Jean, i dont succeed. I tried ScrollRect velocity. But it doesnt work. I write another 2 custom actions for ScrollRect Velocity. You can also implement these actions to EcoSystem.

Can you help me? Take a look my vid.

8
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 27, 2016, 05:25:55 AM »
Hi,

 Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etc

I'll make an example if you don't succeed.

 Bye,

 Jean

Thank you, Jean. You're so kind. I guess that problem is scrollrect's smooth movement. When i use uGui Set Normalized Position and it doesnt reach at 0f value. Because the next state is active and the 2nd state i spawn objects again. For that reason a new one spawns, but scrollrect is still not at 0f.

I write a custom action for getting normalized value for scrollrect. Now i can be sure about the value. (wtih Float compare action) You can implement my custom action in EcoSystem.

Thank you.

It didn't work. It still jumps. Here is my capture:

Where am i doing wrong?

9
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 26, 2016, 01:16:59 PM »
Hi,

 Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etc

I'll make an example if you don't succeed.

 Bye,

 Jean

Thank you, Jean. You're so kind. I guess that problem is scrollrect's smooth movement. When i use uGui Set Normalized Position and it doesnt reach at 0f value. Because the next state is active and the 2nd state i spawn objects again. For that reason a new one spawns, but scrollrect is still not at 0f.

I write a custom action for getting normalized value for scrollrect. Now i can be sure about the value. (wtih Float compare action) You can implement my custom action in EcoSystem.

Thank you.

10
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 26, 2016, 09:55:03 AM »
Hi,

 sorry, I just realized the action was made already :)

uGuiScrollRectSetNormalizedPosition

It's in the ugui package already,

 Sorry about the wait!

Bye,

 Jean

Thanks Jean. But i could not be succesful. It doesn't work for me. Scrollbar still jumps. And doesnt move to bottom. Why? My prefabs have Layout Element component. And my scrollview's child object has Content Size Fitter and Vertical Layout Group. Problem is there?

11
Work In Progress... / Re: Match 3 Game Bejeweled Style
« on: February 25, 2016, 11:33:16 AM »
Thank you for sharing. Keep coding and keep PlayMaking  :D :D :D

12
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 24, 2016, 03:59:11 PM »
Hi,

 It's because you need to scroll the content itself, not actually trying to control the scrolling using the scrollbar itself.

I don't think there is a custom action for this tho ( use SetProperty action for now). I'll come up with an action tomorow.

Bye,

 Jean

Thank you Jean. I'm waiting. Thanks for your interest.

13
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 24, 2016, 12:02:28 PM »
Yes. When i set the value to 1, it keeps at bottom.

I'm confused, isn't that what you want? That's the way messaging apps typically work. Can you post a screenshot of the problem, or desired behaviour...

Oops! I wrote wrong. It keeps at top. Here are screenshots:


14
PlayMaker Help / Re: U Gui Scroll Bar Set Value Problem
« on: February 24, 2016, 11:27:51 AM »
Yes. When i set the value to 1, it keeps at bottom. I also changed scrollbar direction to "". But it doesnt work. Is there any Playmaker supported scroller plugin? Or any suggestions?

15
Share New Actions / Re: ArrayMaker is now available [JUNE 2015 NEW VERSION]
« on: February 24, 2016, 11:23:37 AM »
Hi, Jean.
On how to deal with lop the results on the screen I got EnhancedScroller here:https://www.assetstore.unity3d.com/en/#!/content/36378
That they had not supported playmaker actions.
How could I call the results into an ArrayMaker or HashTables proxies, through code?
Would you help me?

Hi,

 I actually purchased it a while ago, and yes, it needs supporting. I am unfortunatly very busy theses days, please allow me several days to provide support. Can you get back to me in a week or two?

Bye,

 Jean


Hi,

I will await counting the days for this to happen .
Thank you for your help.
Jean Fabre which would Playmaker without their contribution . Always with optimal solutions .

bye .

Jean, I'm also waiting for this. Are there any updates?

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