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Messages - Drunkenoodle

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1
PlayMaker Help / Re: Crazy pathing plan
« on: November 28, 2012, 09:16:11 AM »
Many thanks Sven, I made the epic mistake of not searching very far before posting up my question (apologies for that). I'll have a jolly good look to see what I can find and come with at the end of it.

Thanks again mate!
- D

2
PlayMaker Help / [SOLVED] Crazy pathing plan
« on: November 28, 2012, 03:05:50 AM »
Hello,
I have a plan to make a sort of Dungeon Keeper clone. But! There is a problem with using a pathing system. Sure it's fine to have them as a static pathway, but that wouldn't really work too well if you're constantly changing the map by digging away at various walls and making new paths along the way.

The main question, is there a way to get around this by adding a sort of dynamic path system? I'm fairly new to pathing in PM and Unity, but just in case there's anything that I may need to avoid, I had wondered if anyone else has had a similar scenario?

Cheers guys!
- D

3
Share New Actions / Re: ParseMaker
« on: November 26, 2012, 03:17:51 AM »
Excellent job! Just purchased a windows 8 phone, it shall be hammered with custom apps. ;)

-D

4
PlayMaker Help / Re: GUI begin area background won't show
« on: November 22, 2012, 06:07:36 AM »
Hi,
Sorry for the late reply! Thanks very much for taking a look Jean, most appreciated. I'll get it hooked up this weekend.

Take care!
-D

5
User Showcase / XML chat bubble
« on: November 18, 2012, 09:09:23 AM »
Hi guys,
Well it's been a bit of a doozy but have finally got something off the ground. Using Jeans XML reader, the power of playmaker, arraymaker, and the speech bubble add on for playmaker, it's been possible to knock together a conversation chat bubble that is constructed from XML.

If you would like to see a demo, I've popped on up here:
http://skyedev.jit.su/

It's early days yet, as you'll notice I haven't gotten round to setting up a reload at the end, but it just goes to show what's been made possible. Exciting times ahead. :)

Cheers!
-D

6
PlayMaker Help / Re: GUI begin area background won't show
« on: November 17, 2012, 03:42:39 PM »
Hey guys,
just taken a couple of screen grabs of what's been going on in PM with regards to setting up GUILayout areas. I'm not sure if I'm doing it right, as you can see on one of the screens I've added in the custom style name, and it's all correct in terms of spelling, etc.

But, if you check the output, it seems to have just written the name of the custom style, rather than actually apply it...

Am I missing something?

Cheers!
-D

7
Share New Actions / Re: DataMaker Xml and xPath alpha version
« on: November 17, 2012, 12:59:45 PM »
Just had a bit of a tinker with what you've come up with and, man, that is utterly awesome. Great job Jean!

8
General Discussion / Re: Dialogue System
« on: November 16, 2012, 10:02:20 AM »
Jean,
You're the best. Just sayin'. ;) Great job, going to have a play around with this over the weekend and shall relay back the results.

Thanks very much again for all your hard work! :)

- D

9
General Discussion / Re: Dialogue System
« on: November 16, 2012, 02:41:47 AM »
Just stepping in here also (if it's not too late), this is also something that I'm looking into. Been pestering Jean quite a bit about it so if you fancy having a chat about it or general discussion, give me a shout. Might be cool to share some ideas.

Got some prototypes on the way so when they're done, I'll swing them this way if you like!

Cheers guys,
-D

10
PlayMaker Help / Re: GUI begin area background won't show
« on: November 15, 2012, 01:59:36 AM »
Hi Jean,
I've actually just been using PlayMaker to handle it at this stage. It seems the the style names are all ok, in fact, the odd thing is that it's actually applying all the styles it seems apart from the background image.

Perhaps I'm using the wrong kind of image?

Cheers,
-D

11
PlayMaker Help / [SOLVED] GUI begin area background won't show
« on: November 14, 2012, 03:32:51 PM »
Hi chaps,
Just having a mess about with the GUILayout begin area actions, I've set up some custom styles which seem to work fine with setting colors, fonts, etc, but the only thing that doesn't seem to work is when I set a background image, it doesn't seem to be showing at all.

It works fine however with assigning it to GUILayout boxes. I'm assigning the image in the custom style its self by the way.

Have I forgotten to do something or is it something that Unity just doesn't do?

Many thanks!
- D

12
PlayMaker Help / Re: [solved] Handling XML Files
« on: November 12, 2012, 03:31:00 PM »
Just one final note, Jean, ArrayMaker is fantastic!

13
PlayMaker Help / Re: Handling XML Files
« on: November 12, 2012, 06:10:04 AM »
Hi Jean,
Many thanks and yes, totally understand the magnitude of what's involved! I'll see what I can knock together in the meantime. Should anything come to pass, I'll pop up a preview of it in case anyone including yourself may find it useful.

Thanks again! :)

14
PlayMaker Help / Re: How do I Test Float Within a Range?
« on: November 12, 2012, 02:19:18 AM »
Hi mate,
Have a look in the Logic section of the Actions browser. There are a couple of options depending on what you want. In this instance for a float, you could use the float compare action, or even the float switch action.

Give me a shout if you would like some examples popping together. There may well be a better way to do this but er, hey. More the merrier right? :)

All the best!

15
PlayMaker Help / [solved] Handling XML Files
« on: November 11, 2012, 03:48:36 PM »
Hi chaps,
I'm looking into creating a few little games that involve quite a lot of dialogue text (rpg's & adventure games basically). After much searching it would appear that a few have elected to store lots of their conversational data within XML files.

If that's the case, is it possible to get playmaker to handle these types of files? So far all I've managed to do is grab one single tag using the 'get property' script, and can't seem to get anything else from there.

Is there a better way to get around this? Or am I completely barking up the wrong tree...

Many thanks for your time,
-D

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