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Messages - Arnoob

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61
PlayMaker Help / Re: Navmesh and mecanim
« on: May 03, 2015, 09:57:23 AM »
Hi Jeanfabre.

Yes, I already download these great assets, many thanks to their creator by the way.
However I would recommend updating the wiki about these new actions. Almost all of them send me to a "no found" in the index. If you want I can help you updating it by describing those I already figured out by try/fail.

62
PlayMaker Help / Re: Navmesh and mecanim
« on: April 30, 2015, 08:34:36 AM »
Thank you for answering mdotstrange.  :)

Well, I figured out a way to get the speed with the "get property" action off the navmeshagent, and storing the velocity.magnitude in a float.

Now I'm trying to do the same for rotation. I don't really understand what is going on in your link as I'm not familiar with the quaterion/euler variables.
Could you please link me a tutorial about it in playmaker? I only find tutorials about it with scripts for now...

63
PlayMaker Help / Navmesh and mecanim
« on: April 30, 2015, 06:02:18 AM »
Hello everyone. First, as it is my first post on the forum i'd like to thank the creators of playmakers, they really made programming possible for me  :D

The forum has been really helpfull for me to troubleshoot any problem I encountered untill now,but right now, I'm stuck on a problem I can't figure out.
I'm currently trying to link an AI (with a navmeshagent) with the animator.

The thing is, to do so I need to find a way to calculate in real time what is the speed and the anglerotationspeed of this game object, but I can't find how.

In the Unity documentation, they explain how to do it with script file:///E:/Program%20Files/Unity/Editor/Data/Documentation/en/Manual/nav-CouplingAnimationAndNavigation.html, but I'd like to be able to do it with FSMs, as it would certainly explain me how to do some other thing laters.

Also, is there a playmaker version of the Enemy AI of the stealth minigame? I found the ethan's version, but not the robot.

Anyway thank you a lot and have a good day!  :)

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