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Messages - colpolstudios

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General Discussion / Highscore table by Jinxter Games[SLOVED]
« on: May 23, 2021, 01:26:51 PM »
Hi, is it possible to purchase your Highscore table as a unity package?


Please pm me if it's possible to purchase this, many thanks.

General Discussion / Re: breakout clone mobile sprite game
« on: May 17, 2021, 04:37:13 PM »
On reflection now that I am working on the UI elements a video is overkill.

Your help and reply have been very helpful in this and other posts.

Thankyou :)

General Discussion / Re: breakout clone mobile sprite game
« on: May 17, 2021, 09:20:08 AM »
How viable is playing a video file on mobile?

What I'm thinking of is to screen record myself playing and show this video in the background with my UI "play" button.

If you press the button the video stops and the game begins.

Is this possible?

General Discussion / Re: breakout clone mobile sprite game
« on: May 17, 2021, 09:13:59 AM »
The only object that I create and destroy is a bullet/laser.

This is a special ability and only available for a limited time with an option of picking up extra time.

I have a split balls skill, but I don't create the extra balls. I activate them!

I have a very basic particle effect it is not active, when a brick is hit I reposition it to the location of the brick and activate it.

The particle effect is set to disable when finished.

Tested and all working without pooling.

sorry for the late reply, worked great thankyou

General Discussion / breakout clone mobile sprite game[SOLVED]
« on: May 09, 2021, 04:39:59 PM »
In my breakout clone game, I was using destroy but have changed to using disable the game object instead.

So anywhere I can manage myself I have chosen to use disable rather than using the destroy option.

I am using this style on the bricks within the game as they will be all onscreen at the start of the level.

Currently, I use only one prefab for shooting, but at some point, I will have to include the ball.

Given that the nature of the project is so simple should I be using a pooling system?

I've been away from playmaker for quite a while so it's like starting over.

I appreciate your advice and help

I would like to limit the Thumb graphic so that it only moves left and right with no up or down positions.

Is this possible, if so can you help me do it?

Found this excellent tutorial within this thread:

PlayMaker Help / Re: Dissolve shader playmaker
« on: April 23, 2021, 06:46:00 PM »
Possibly not the correct place to ask this question, but are there any issues using this dissolve feature on a sprite on a mobile device?

PlayMaker Help / Re: Dissolve shader playmaker [Solved]
« on: April 23, 2021, 04:25:35 PM »
Thank you so much for your very kind help.

Thought I would offer some information on my use.

PlayMaker Help / Re: Dissolve shader playmaker
« on: April 22, 2021, 12:49:15 PM »
thankyou djaydino, can you recommend the correct values used in the tween float.

I have never used that before.

PlayMaker Help / Dissolve shader playmaker [Solved]
« on: April 22, 2021, 02:19:26 AM »
Hi, just found this cool free asset:

It comes with a demo scene and includes the script below.

My coding skills are extremely poor and wish to use the effect to dissolve an object, but using playmaker.

When you play the demo scene the sphere dissolves and then the effect seems to be reversed. I only want it to dissolve, Can someone help?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DissolveSphere : MonoBehaviour {

    Material mat;

    private void Start() {
        mat = GetComponent<Renderer>().material;

    private void Update() {
        mat.SetFloat("_DissolveAmount", Mathf.Sin(Time.time) / 2 + 0.5f);

PlayMaker Tutorials / new tutorial moving a cube with user input
« on: April 17, 2021, 05:56:09 PM »
With Adobe flash now unavailable it would be helpful to update this tutorial.

PlayMaker Help / Re: follow mouse position and raycast [SOLVED]
« on: April 13, 2021, 06:31:16 PM »
replied to you by pm.

But thank you so much.

PlayMaker Help / Re: follow mouse position and raycast
« on: April 13, 2021, 02:46:00 PM »

Yeah, unfortunately I have no idea what I'm looking at when it comes to code; hopefully someone can help you with that.

In the meantime though, I made an example of how "Screen to World Point" can be used to mimic what was shown in the video you linked:

The video I made is just demonstrating what it looks like. It only took me around 10 minutes to make from scratch, and I'm using the method I showed in my last post.

I have an empty object with a box trigger and rigidbody following the mouse around (using the exact FSM I showed before). I then made 4 box triggers around the screen that collide with the object following the mouse around; this lets me detect where the mouse is on screen, and then I activate a different paddle based on that. The paddles use the same "Screen to World Point" action, except just with 1 axis.

It's not perfect, but it can modified however you like, and it's very easy to set up. Again, hopefully someone can help you decipher that code, but I thought I'd share this in the meantime.

Have a great day.

Sent you a PM

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