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Messages - qholmes

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31
PlayMaker Bug Reporting / Re: Send Event Delay
« on: September 18, 2012, 08:14:09 AM »
Jean,

Thanks yours does work!!!

I made one too that is just the code from an older version of Send Event that i had modified for something else and i noticed that the delayed Event code was handled differently.. maybe there was a reason for that.

What do you think? Which one should i use?

Q

32
PlayMaker Bug Reporting / Re: Send Event Delay
« on: September 18, 2012, 07:34:02 AM »
And i have never figured out why there is an Every Frame option in Send Event?

Just looking at the code now.

Q

33
PlayMaker Bug Reporting / Re: Send Event Delay
« on: September 18, 2012, 07:31:17 AM »
Thanks Jean..

Yes so i just proved that it is creating new timers every time it enters that state.. that cant be good. I interrupted it at 10 sec on my 20 sec timer and then it fired every 10 sec.. so then i interrupted it at a 5 sec interval once or twice.. and now it is firing every 5 sec. So every time it enters that state it makes a new timer. And all of the old ones are still running as well..

Q

34
PlayMaker Bug Reporting / Re: Send Event Delay
« on: September 18, 2012, 04:57:15 AM »
Really.......

That does not make any sense to me.. If you leave a state it should not be doing anything. And if you reenter a state it should start over and reset..

So i think what i am experiencing is some kind of multiple version of that delay running so each time i go in it starts a new copy of the delay timer or something.. Because when i go back in it triggers at all different kinds of times.. 4 sec 12 sec 8 sec etc... if i made a chart maybe i would see that there were multiple timers running and sending the event over and over all at staggered 20 sec delay times.

Q

35
PlayMaker Bug Reporting / Re: Send Event Delay
« on: September 17, 2012, 07:14:52 PM »
sent another bug report with reproduction instructions.

I hope it is just my version or something.. its killing my final version for my client.. Maybe i can figure out a different way to code it.

Q

36
PlayMaker Bug Reporting / Re: Send Event Delay
« on: September 17, 2012, 01:30:45 PM »
I just posted via the bug reporting menu.. sorry i just noticed that post.

Q

37
PlayMaker Bug Reporting / Send Event Delay
« on: September 17, 2012, 01:26:51 PM »
I just found an error i think.. I have a Send Event with a 20 second delay to reset some animations kind of in a loop..

So at 20 sec it jumps to another state and then back to this one to reset the animations and other things to the beginning etc..

So it runs fine if i just start it up and run it.. now if i click another object that causes this FSM to jump to another state of waiting it is like the timer for the send even is messed up.. after this it now triggers after 8 to 14 seconds or something.. kind of random.

I honestly dont remember what version i am running at the moment. I have not been doing any beta testing that i know of.. so probably just the latest stable normal release.. Unless there is a new one lately which i have not updated to..

38
General Discussion / Re: Best Water
« on: September 17, 2012, 06:57:20 AM »
Yes i did look at that actually a few months ago or more when i was looking at doing up a quick demo.. never happened i was too busy with other work and what i found was like you said not polished and seemed to be a bit heavy to run on an iPad or something.

Still hoping for something in the future.

Q

39
General Discussion / Re: Best Water
« on: September 16, 2012, 05:40:30 PM »
Thanks, That looks pretty good.. what i needed was an ocean with boat wake...

It is for a technical demo showing the operation of big equipment loading and offloading off the back of a big ship.

Q

40
General Discussion / Re: Play certain animation
« on: August 03, 2012, 10:36:51 AM »
Ok forget it.. my system works just fine.. it had to do with Mesh Render Enable keys.... it was going from an animation where parts were turned off using Mesh Render Enable set to 0 then the next animation did not turn them off at all so there were no keys there to turn it back on again i guess.. And a single key of 1 at 0 did not work i had to have two keys 0 and 1 set to make it work.

Q

41
General Discussion / Play certain animation[SOLVED]
« on: August 03, 2012, 10:14:59 AM »
Ok i just cant seem to get this to work..

Using Playmaker actions... how do i play a certain animation.. i am not blending animations it is a mechanical project... So some objects have say 3 different animations  on them for different scenarios.. so i might click on the object itself and it plays a simple animation #1 but if i click on a button it might play a different one..

I did not know i had a problem but have been adding animations to objects.. I normally just set the time on them and the speed. I thought it was switching between them but it is not. I run an animation in one state and then when i exit i set the time and speed in another state to another animation.... but it just sets the time for the current animation instead of the new one... maybe it is blending it or something.. not sure.

I know that is a confusing paragraph to read but it is basically what is going on.. How can i play one animation file then switch to a totally different one? set layers or weights? i have tried. i think.. unless i am going about it the wrong way?

Q

42
User Showcase / Re: XENOID MAZE - top down shooter for PC
« on: June 05, 2012, 11:12:10 AM »
Tried the web version.. loved it. those monsters are nasty.. make short work of me. Did not realize i had different guns at first. Really like it.

Q

43
Android Help / Re: state labels [SOLVED]
« on: June 04, 2012, 01:09:58 PM »
So i turned on and then off all the State label options in the GUI and it worked. Not sure why

Q

44
Android Help / Re: state labels [SOLVED]
« on: June 04, 2012, 09:34:26 AM »
Ok i am having this issue.. where else do i turn it off?

I have the GUI one?

Q

45
General Discussion / Re: [SOLVED]Duplicate GO
« on: June 04, 2012, 07:46:59 AM »
Sure just trying to find the post.. I can not log into Unity Answers for some reason and i have not received any replies to my help requests. I have to use the I Forgot my Password Link every time..

http://answers.unity3d.com/questions/259675/which-go-is-the-new-one-when-i-duplicate-a-go.html

There is the link.. And here is the script i ended up making.. It is just a hack i am sure but it sure works for me.. I realized that it does not work for other things besides GO but other things already index the names. Like materials.

Its Java... As you will see in my post i did not get that right away.. ???

Code: [Select]
@MenuItem ("Edit/Dupe %#d")
static function Dupe () {
    var go = Selection.activeObject as GameObject;
    var dupeGo = Instantiate(go);
    dupeGo.name = go.name + " copy";
dupeGo.transform.parent = go.transform.parent;
dupeGo.transform.position = go.transform.position;
dupeGo.transform.rotation = go.transform.rotation;

}

@MenuItem ("Edit/Dupe %#d", true)
static function Validate () {
    return Selection.activeObject != null;
}

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