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Messages - elusiven

Pages: 1 ... 14 15 [16]
226
PlayMaker Help / Re: action completions
« on: May 27, 2016, 08:49:32 AM »
They have a function inside action called "Is Done", when you leave it blank, it does nothing then and it doesn't trigger anything so it doesn't go to next state, and then if I change it to finished event or any custom one, it will go to next event without downloading sprites all at once, If it was one action then it would work.. But because I have 4 the same actions that download 4 pictures, then some of them will download and some of them won't, Because as soon as that one action gets completed it won't wait and it will just move on.

I'm not sure where to find the script for that so you could see...  :(

I could download image one by one in each state but that would take longer to do...So it's not good enough

Is there a way to get around this?

227
PlayMaker Help / action completions
« on: May 27, 2016, 07:54:16 AM »
Hi there

I have x4 "Download Sprite" actions from Easy Save 2 on one state. I need them to all download spirtes at the same time and when they are done doing that, move on to next state. The trouble I have that no matter what I use whether its finished event or something else It just doesn't do all actions, it will download 1 or 2 images sometimes and just go to next state without waiting for the other actions, sometimes they download okay but I need them to be downloaded all at once and error free..
 
Any help will be appreciated, thanks.

228
PlayMaker Help / quiz - loading & processing xml with images
« on: May 06, 2016, 08:35:38 AM »
Hi there guys!

I'm making a quiz function for my game, I have a title, 4 images and the images have a title as well. The player has to press on the image to hear the sound in English and then read  the title and pick the right image based on what is asking the title...

For example level 1 is; On which photo can you see a women?  And then if player presses on women picture he wins.

So I took a single scene approach to manage everything, and store levels in xml files.

4photos - is the name of the game mode ( i'm gonna have different ones too, or shall i store different game modes in different xml file?? Not sure...)

Example:

Code: [Select]
<?xml version="1.0" encoding="UTF_8"?>

<4photos>

<photolevel lvl="1">
    <title>Na ktorym zdieciu jest kobieta?</title>
    <photo1 correct="yes" phototitle="women"></photo1>
    <photo2 correct="no" phototitle="man"></photo2>
    <photo3 correct="no" phototile="boy"></photo3>
    <photo4 correct="no" phototitle="girl"></photo4>
</photolevel>
   
<photolevel lvl="2">
    <title>Na ktorym zdieciu jest chlopak?</title>
    <photo1 correct="no" phototitle="women"></photo1>
    <photo2 correct="no" phototitle="man"></photo2>
    <photo3 correct="yes" phototile="boy"></photo3>
    <photo4 correct="no" phototitle="girl"></photo4>
</photolevel>


</4photos>

Now the problem is... I need to read XML file with the values, then based on the values (maybe url links to images? or something like that) load the image urls from XML, then load the images and text and display everything on my levels.

I'm gonna make lots of levels +500, so I don't want to be storing images inside the app, that's why I want it to be external, and of course adding new levels in xml is easy & quick.

Big question is.. How do I make all this in playmaker????  Anyone can help prettyyyy please?

229
PlayMaker Help / On Trigger Stay
« on: August 11, 2015, 02:20:47 AM »
Hi

When I'm using the On Trigger Enter, it works correctly however if I'm using On Trigger Stay, even though the tags are correct it says it's wrong.

I have 2 game objects with 2 different tags, let's say a dog and a cat. I've set it so that when dog hits collider he wins the game and if cat then loses. This works fine with on trigger enter but on trigger stay it just says that dog and cat wins all the time... What's going on? 

I need it so that it works when object stays on collider, so this is more ideal to me.

230
PlayMaker Help / Re: Script not starting up
« on: August 06, 2015, 08:45:29 AM »
Indeed, it was the stripping level.. I disabled it and it works, thanks. Not sure why though, any thoughts??? I could do with little bit of compression.

231
PlayMaker Help / Re: Script not starting up
« on: August 06, 2015, 06:31:50 AM »
What do you mean stripping level on, can you go into little bit more detail please? You mean the stripping as in, reducing apk file size by using byte code or mscore lib ?

Not sure what you mean by easy safe. You mean Easy Save? If that then yes, but that's not the point because the it seems like the script just doesn't start up at all. I've got the debug text at the start, and it just doesn't work.


thanks

232
PlayMaker Help / Re: Script not starting up
« on: August 06, 2015, 01:49:17 AM »
one fsm is not working

Main action is start, and then a debug text state to check if the script is actually running but it seems like it's not because the text is not changing at all on android and it's not doing anything.


233
PlayMaker Help / Script not starting up [SOLVED]
« on: August 05, 2015, 05:28:42 AM »
I've got a few playmaker scripts in my scene, the one responsible for main game mechanic works, but the one that checks whether the player has won or not seems to be not starting at all... I tested this, and right at the start of the script put a txt label change and it didn't work at all.

This works fine in unity on mac but when switching to mobile, other scripts works but this one doesn't... I don't get any errors it just doesn't start up at all.

Why would it not work on android but on unity mac yes??

Anyone please?? Stuck on this

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