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PlayMaker Help / Re: Best method to "pay" cards with different items.
« on: April 11, 2017, 03:01:57 AM »
Yep that's correct action.
Order in terms of sorting layer, so only one is visible at the time?
Unity added some time ago a function called Transform.SetAsLastSibling, which basically moves the game object to last position in the hierarchy and makes it visible on top of anything else in the same directory. There should be an action for it, and if not have look on the ecosystem.
Is that what you meant?
Order in terms of sorting layer, so only one is visible at the time?
Unity added some time ago a function called Transform.SetAsLastSibling, which basically moves the game object to last position in the hierarchy and makes it visible on top of anything else in the same directory. There should be an action for it, and if not have look on the ecosystem.
Is that what you meant?