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Topics - PET

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PlayMaker Help / Send an event to another object?
« on: August 26, 2015, 09:30:09 AM »
Hello guys,

there are a couple of things that I'm trying to do.

I have 3 States...

Welcome State
Scale Time = 0
Get Key Down = Return

Basically when the game starts I pause the whole game, I display an UI Text and I wait for the "Return Key".

Run Game
Activate Game Object (I deactivate the UI Text)
Scale Time = 1
Get Key Down = Return (For testing purposed, when pressed I send the last event)

End Game
This event will trigger when my object will reach the end of the level. I will do it with a trigger. Currently this event is activated by pressing Return when in "Run Game" state. Also currently this event is doing a RESTART LEVEL and it sends the machine back to the "Welcome State".

What I want to do is... when I'm in "Run Game" state I want to sent an event to my car wheels.

This is the FSM of the Car Wheels:

Basically I want them to wait for that Event that is being sent by the "Run Game"... and when that event is received I want to go into the second state "Wheel Rotation" and basically "animate" my wheels. it's just an X Rotation.


1. How can I sent an event from one FSM to the other. I'm doing something like this:
Main problem is that I don't know how to make the Wheels to "LISTEN" for that startWheelRotation event. How do I do this? All tutorials are doing something similar with "Trigger Event" but that requires a rigidbody and it dosn't really apply to me.

So how to do it?

2. Am I doing the restart procedure of my level correctly? I'm building a demo basically and I want to be able to restart the whole game when my car reaches the end of the level.

Thank You

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