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Messages - Slater

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16
Having problem with it not adding Playmaker menu and tab correctly. It is missing. What is wrong?


17
PlayMaker Help / Transfer License
« on: March 03, 2015, 04:39:13 PM »
Hi,

I would like to transfer my license from one account to another. Currently the license is under my personal mail adress but I would like to move it to my work mail adress, since that is what I use in Unity. How can this be done?

Thanks/
Slater

18
Nevermind. I found another solution for how I will handle it all.

19
Is this possible and could this be added soon? Would be nice to have so that when I run cross promotion in my apps, it can check and see if the promotion should run or not depending if the user already have it installed or not.

20
Hi,

I would like an action where you can check to see if another app is installed on the device. I need this in order to see if the user has our other app installed or not. If it is not installed then I will run an ad about the other app in the one they have and vice versa. And if they already have it installed they shouldn't have to watch the ad for it.

21
PlayMaker Help / Re: Prefabs messing up my project!
« on: August 21, 2014, 08:01:07 AM »
What is wrong? Why isn't it possible to add a game object to an object variable when it is a prefab?

22
PlayMaker Help / Re: Prefabs messing up my project!
« on: August 19, 2014, 09:20:10 PM »
Also even though I had them within the prefab I couldn't just add the font objects to the FSM target object. I had to do something in order for the menu to break away from being a prefab and then I could add them and then I updated the prefab with the new things.

23
PlayMaker Help / Prefabs messing up my project!
« on: August 19, 2014, 08:33:00 PM »
So I finally took the step and created a prefab for my menu system. In all my scenes I have a menu, where you can press a button on the side and a menu slides into view. There is also another button in that menu that pulls down another panel from the top, where you can choose to jump between chapters/scenes. I had to update some stuff now in it and up until now I have had only made a copy of it and pasted it into all the scenes. It was a hassle doing manually updates for all the scenes so I figured I would try out prefabs so I made the whole menu into one with all subparts.

The first problem was that in the cover scene and another scene, I needed it to be a bit different. So I did changes to it that I didn't apply. But for some changes still was put through to everything.

Then I noticed that when I had made the menu that a FSM I had for changing font size (font+ and font-) had target objects outside of the prefab that it applied the font size changes to. The game objects with the gui text objects on them. When I created the prefab it lost the linking to those object. I then clicked on change prefab in the FSM for the fonts, but it didn't let me add the gui text game objects outside of the prefab. So then I was forced to drag them into the menu and in order for it to stick to the prefab I dragged the menu to the prefab in my project folder. Then all seamed to be working and I did some other sizing changes to some images within the menu and applied it.

I then built for iOS and saved and closed down Unity, was going to bed. I then tried the app and noticed that everything had changed and there was no longer any subtitles at all in the app. So I checked Unity and now the text objects are totally missing from the project all together. Poof, disappeared with all their settings.

What the hell. What is going on?

24
PlayMaker Help / Re: GUI Camera
« on: June 21, 2014, 06:15:46 PM »
Yes that is how I have it now. GUI Camera only renders the GUI layer. And the collider is set with GUI layer. When placed within GUI Camera it works. When placed within the Main Camera (which is not set to main camera, I have done "Set main camera" with playmaker on the GUI Camera in order for that to respond to touch)it does not work.

25
Share New Actions / Re: WWW POST
« on: June 21, 2014, 08:38:01 AM »
Ehm. Can't find it anymore on the forum. It was here before. If use check in the Ecosystem and search for www, you can see it there.

26
PlayMaker Help / Re: GUI Camera
« on: June 21, 2014, 08:22:30 AM »
If I have the collider placed within the main camera area it doesn't work if GUI Camera is set to be "Main Camera" and the collider has GUI Camera as layer.

27
PlayMaker Help / Re: GUI Camera
« on: June 19, 2014, 06:40:57 PM »
Not really sure what you suggest here, but a solution is to put an empty game object with just a collider in it and place it within the GUI Camera at a corresponding coordinate to the object in the main camera and have that set for GUICamera in the layer (That is what I named my camera layer). That way it works, since all the touch will then be in the GUI Camera. Not sure how well it works when I start zooming in and out on the Main Camera though.

28
PlayMaker Help / Re: GUI Camera
« on: June 19, 2014, 03:52:34 PM »
Is there no good solution to this?

29
Share New Actions / Re: WWW POST
« on: June 19, 2014, 03:52:22 PM »
So, this doesn't work for Playmaker?

30
Ok. Been little over a week now :P Is this still an issue? I would assume that this would not be needed anymore.

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