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Messages - Gida

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PlayMaker Help / Re: Using action "Play Sound" volume is really quiet
« on: June 07, 2016, 05:20:59 AM »
try in the import settings. I know its not the best solution but the quickest way around. You can try and attach your Sound source close to the Audio Listener??

PlayMaker Help / Re: Using action "Play Sound" volume is really quiet
« on: June 07, 2016, 04:53:57 AM »
Sorry I was wrong. In U5:

MAke an empty GameObject and just import the Sound via Drag and drop to the scene. Attach  it to the GO as a child and deactivate it (the sound file).

Now you can activate it and it shall sound equally loud.

PlayMaker Help / Re: Using action "Play Sound" volume is really quiet
« on: June 07, 2016, 04:48:11 AM »
Problem is since V5 there is the option of the playing a "3D" Sound. Now the Volume depends on the Distance to the Listener i think. Since then there is the audio Mixer:

You can try to uncheck the 3D Option there.

Or:  Create an empty GameObject with a FSM. Make a global event. Then attach the "Play Sound" Action to it. Start Runtime and press "Alt" + "LMB" on the Event..

This should sound loud and clear.

PlayMaker Help / Re: Using action "Play Sound" volume is really quiet
« on: June 07, 2016, 03:57:34 AM »
How do you play the Sound and which Version are you on?  :)

PlayMaker Help / Ui Toggle
« on: June 07, 2016, 02:15:45 AM »

have a toggle bar on my interface consisting of several seperate Toggles made with the toggle component. Now i want to turn them all on or off with one action. I got the ugui set toggle action but i must put 30 by hand into that. Any better solution apriciated. :)

PlayMaker Help / Mouse Delta
« on: March 17, 2016, 07:38:08 AM »

question: I want the user to be able to touch the screen somewhere and then by dragging left or right through an animation.

Problem: The Point of Time shouldnt be reseted at stop draging but remain at his point of time. And secondly the Point of Time is a fixed variable float with the value 0 at start, so why does the MouseDelta everytime turn to a float at the beginning und changes my point of time???

PlayMaker Help / Slider steering Animation of Fbx
« on: March 15, 2016, 07:22:48 AM »

I imported an animated MEsh as Fbx, did set the Rig to legacy and added a slider with his value feeding in a Float. Now with "Set animation time" I feed this float into the Animation. Question: Since the Slider ranges from 0 to 100, why is the animation (which is 300 frames long) finished at value 20 of the Slider.

2.nd Question: would it be better to do the whole thing with "Generic" import settings?


PlayMaker Help / Re: replace a single Character ?
« on: March 14, 2016, 07:03:46 AM »
Worked Perfect. Thanks Jean :)

PlayMaker Help / Re: replace a single Character ?
« on: March 14, 2016, 06:59:17 AM »
No I was thinking about it, but when I saw you were online I wanted to save time by just asking :D Will try! Thanks

PlayMaker Help / [SOLVED]replace a single Character ?
« on: March 14, 2016, 06:55:19 AM »

i feed a Float converted to a string into the Text component of a Text mesh.
But there is a dot to divide the numbers. Do you know the best way to replace it with a comma?


PlayMaker Help / Set Button script to Highlighted from the start.
« on: March 09, 2016, 02:37:53 AM »

I am into the Button Script. Lets Say I navigate through Scenes by pressing Ugui Buttons. Once I am pressing the Button it stays "Highlited" (with spriteswap setting to automatic). When I change the scene with a new sub navigation in Ugui, I am already at my first topic so the Button should be already in Highlighted state. But it is on standart target graphic. I tried set property with Button script, but "enabled" doesnt change anything???

How to achieve this: A Button with the sprite swap shall be on highlited on start???


PlayMaker Help / changing color of text by one Click
« on: March 09, 2016, 01:17:18 AM »

I ve got several Text Objects on my (u)Guilayer. All are white. Now is it possible to change them all to Black with one click? I dont want to put FSM on every single one of them. But I just dont get it to work to get a unique Text shader on them.

PlayMaker Help / Re: Open Document?
« on: March 04, 2016, 12:51:29 AM »

I think ive got a problem with the path. The Document should be launched from the root Folder so I replaced "c:\myPdf.pdf" with ..\myPdf.pdf".
1st Question : Is this correct?

2nd Question: shall I put it in the update or start function?



when testing and switching to runtime, where should the

PlayMaker Help / Re: Open Document?
« on: March 03, 2016, 09:55:48 AM »
hm but not from touch. is there another solution???

PlayMaker Help / Re: Touch and hold.
« on: March 03, 2016, 01:16:01 AM »
Thanks alot but no offence, the script is missing :)!

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