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Topics - Gida

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PlayMaker Help / General Organisation
« on: November 18, 2015, 07:43:27 AM »

I want to make bigger Presentation. My Flowchart has around 18 Screens which represents one Topic. What do you say is the best way to organize mutiple scenes with several Statemachines?

Is there a way to set all States to start like in a "reset" Button?

Is there a way, to make one Huge Statemachine which hides, or unhides all the stuff in your Scene to reveal the next Scene. Or is it better to load the scenes? Will it be more Time consuming?

How to make the whole thing usabel for touch and mouse as well?

Any more things to consider?

Greetings :)

PlayMaker Help / Drag and drop again :)
« on: November 13, 2015, 08:37:06 AM »
Hey everyone!

I ran into a problem right now. Just a quick description:

I Want to build some kind of Rotating Table (rotatable by swipe gesture) in 3D Space with two or three prefab-images on the left side of the screen in 2D Space.
(Maybe a GO, an image attached to the Camera or Gui Element).

On mouse press down / on touch on one of these Image, the specific prefab should be spawned at the cursor on the left.
Now the User should be able to drag the spawned prefab by Hand on a specific Position. A non visible Trigger Collider would send a "move_to" Action on the mouse-release. When the Prefab hits the Collider it shall be detroyed and the former invisible Geometry shall turn to visible (turn active).

Now the user should be able to build up some Towers standing beside each other.

There should also be the posibility of unhiding the lower part all on just a button-press and the reset the whole scene and hide all again.

I will add an image to make it more clear.

How would you do it?


P.S. I will come up with more info about my problems and my state machine. But I must leave right now :D.

Have a good weekend everyone.

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