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Messages - Gida

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PlayMaker Help / Re: Open Document?
« on: March 02, 2016, 03:30:32 AM »
Worked like a charm :) Thank you, solved

PlayMaker Help / Touch and hold.
« on: March 02, 2016, 01:59:12 AM »

When I touch and hold while not moving the finger on a touch Device like surface PC, the cursor suddenly switches after one second to a rectangle.  Is there a standart input in Playmaker which can be used fto send an Event after that Action?


PlayMaker Help / Re: Open Document?
« on: March 02, 2016, 01:10:06 AM »
THNX, will try :)

PlayMaker Help / Re: Open Document?
« on: February 29, 2016, 09:24:11 AM »
got something?

PlayMaker Help / Re: Open Document?
« on: February 29, 2016, 06:53:18 AM »
Hey Dino,


PlayMaker Help / Re: Open Document?
« on: February 29, 2016, 12:49:07 AM »
Hey and many thanks. But I simply want to launch a PDF in the external Reader on a button Press. :)

PlayMaker Help / Open Document?
« on: February 26, 2016, 06:16:16 AM »
Hey! Whats the best way to open a Document like a PDF from within the game with playmaker is there an action?

Greetings :)

PlayMaker Help / Arraymaker or not?
« on: February 18, 2016, 07:21:42 AM »

i wanted to ask if anybody knows the best way, how to make several GameoObjects visible after klicking on a Button and dragging it over a Collider.

The Ugui Element sets a bool on true since I clicked it and if I release (Mouse Pointer up) it over a specific Collider the first GameObject should be set to active.
Now i dont wanna do this with 20 Gameobjects with "set property" to "active".

I created an int and everytime i drop something over the Collider the int adds 1.

Whats the best way to unhide the GOs everytime?
I could make a tree with checking the intvalue everytime and then...?
Would you suggest Arraymaker?

Greetz :)

PlayMaker Help / switch scenes with no Delay.
« on: February 03, 2016, 05:00:21 AM »

this isnt really a Playmaker issue but since ive constructed my Programm with PM, I want to ask a question to the Comunity:

I've got multiple objects in one Scene and want to switch between them with no loading time. Since loadlevel doesnt work so good, what do you think would be the best solution?

I tried switching culling masks but the implemented logic and interactivity mix up with the other objects if they match position (because theyre just invisible, not deactivated)

turning the GO on and of will result in freezing the Programm.

Scaling the GO to 0 will cause strange results with physics / particles.

I thougt of using seperate caeras and switch between them.

What do you think?


PlayMaker Help / Re: Blending / morphing Geometry
« on: January 29, 2016, 02:13:20 AM »
Now this is what I call service and a useful answer.  8)

Thank you

PlayMaker Help / Re: Blending / morphing Geometry
« on: January 29, 2016, 01:22:51 AM »
AH! So the "Get" Actions are just to identify the Sum and Names of the Blendshapes in the "Skinned Mesh". And "Set Blend Shape Weight" is the Assignment plus weighting for a single Blend Shape. Did I get it correctly?

Cheers mate!

Umm, but its not necessary? I did just a set weight action and modified the name by hand. This works too.


PlayMaker Help / Re: Blending / morphing Geometry
« on: January 29, 2016, 12:16:19 AM »

this index thing I wasnt sure about.

And what is the "Get Blend Shape Name / Count" action good for?

Do you know?

Thank you very much :)

PlayMaker Help / Blending / morphing Geometry
« on: January 27, 2016, 07:22:10 AM »

searching for the posibility of blending meshes I found this:

Problem: Its nearly not Documented what to do here.
Is there anyone who can tell me how to get Blendshapes to work? What does this "Get Blend Shape Index " stuff do and the Rest. Is the a better way to morph a mesh with a slider?

Thanx in advance

PlayMaker Help / Re: Adding/subtracting to a float variable.
« on: December 11, 2015, 12:41:42 AM »
Sound like a rounding issue to me. Have you tried doin it with bigger numbers? Instead of subtracting constantly 0.01 you could multiply your floats with 100 before the math operations. if required, divide by 100 at the end.

PlayMaker Help / Re: Different Timing depending on Scene structure
« on: December 11, 2015, 12:32:47 AM »
Ok, im getting closer.

I have some content in my scene, which is a child of an empty GO. The GO is deactivated at loading of the scene. Then it gets active. Right now the drag and drop doesnt work anymore. Cheked the global variables. everything fine there.
Most FSMs seem at start position.

So any clues?

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