Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Captaincrud

Pages: 1 [2]
PlayMaker Help / Help need to set a game object bye message(solved)
« on: July 02, 2016, 04:23:52 PM »
So cube A is attacking cube B sends event takedamage

cube B gets event I need it to look up cube A's Damage variable

I have 200 cubes doing this randomly at each other same time so cant just set a global.

(just going use a array)

PlayMaker Help / Sprite top down AI using blend tree
« on: June 30, 2016, 08:29:57 PM »
Need a way to tell my blend tree which direction my sprite is moving as it just moves toward player .

Every time i search for anything in ecosystem today i get this error.

Android Help / For Sure Problem with collision in android
« on: June 24, 2016, 02:36:02 AM »
Made new post so I can post test just made. This is brand new project with fresh instal of unity. You have a square with ridged body that shoots squares (projectile)with ridged bodies against a wall. Works in pc works in usb connected doesn't work in android build.

Projectile settings.

Hear is video of it working insdie unity

And hear is mini APK to see what its doing in Android(note one fingure down makes block go up and down 2 fingures shoots blocks.

If my Logic is wrong some were love a example but I don't think it is. I feel there is something wrong with play maker and android that's game breaking.

Collision works just fine in unity works just fine in build for PC. But I make a build for Android and everything bounces off every thing never does the destroy command from collision.

PlayMaker Help / Load level numbe sence goes dark (Solved)
« on: June 20, 2016, 05:35:00 PM »
For some reason when I am restarting the level I am in by just reloading sense. the lighting gets darker.

Before Load

After (Load Level Number)

PlayMaker Help / Save A game Object in running game to folder?
« on: June 13, 2016, 01:56:44 AM »
So i need the ability to make a new game object save it to a folder so some one can take that game object to there own unity project. This must work from a build so the person doesn't need to own playmaker and does not access the scripts.

Is there any way after making your playmaker FSM to turn them into a script for another unity project?

PlayMaker Help / Need help on Logic for phone games
« on: June 03, 2016, 12:16:23 PM »
So a lot of phone games have a crystal,gem what ever that you spend at a portal to get a character added to list of bugs,robots that player owns.  Can some one give me a ruff out line on how you make the logic for this.

1. Need a available characters in a array (easy)
2. Get a random from the array (easy)
3. Add random to players array if not in array already if already in array do event.  (confused)

PlayMaker Help / creating game object off of raycast line?
« on: May 27, 2016, 08:29:31 PM »
So basically think of a basketball player i need to ray cast from the players eyes to the hoop(this is easy).

 I need to measure out from said sight line and at a number lets say 5(easy set ray cast to 5)

  halfway spawn a basketball.(stumped on how i'm getting the vector 3 from the raycast.)

then create object to make ball (easy)

I have multiple objects add them self to a array at beginning of game I need to order the array from highest INt score to lowest for a turn order.

I have a problem that my global arrays are not keeping there data between scenes. This is a problem as I let players get a reward from a array gives them a random object and saves to the players array listing what they have. When I go back to the other scenes the array says null,null instead of items.

PlayMaker Help / uGUI string to text?[SOLVED]
« on: April 29, 2016, 07:23:06 PM »
only thing i can find is uGUI proxy and that does not import to unity 5.3 does play maker have no default uGUI commands?

PlayMaker Help / Help with teleporting object (Solved)
« on: March 22, 2016, 02:17:05 AM »
So Not sure how to go about some of this.

Step 1 object goes towards goal.  (I understand how to do this)

Step 2 Object hits collision box thats trigger (I understand how to do this)

Step 3 Object is teleported to starting x,y,z, and turned off (I understand how to turn it off but not how to move it help please)

So basically how would i move a object to a new location instantly with playmaker. I don't want to use tween as I need unity to have it back in original spot it started at.

General Discussion / New Guy Question X-com movment
« on: December 05, 2015, 07:12:32 PM »
I cant seem to find one but I figure there has to be a tutorial on turn based movement like x-com or final fantasy tactics some were can someone point me in the general way my google is failing me. Thank you for your time in advance.

Pages: 1 [2]