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Messages - Captaincrud

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Android Help / Re: Best practice cutting phone controls in two areas
« on: April 17, 2017, 10:02:50 AM »
I get the concept you're saying it would be great to see simple state machine for left that detects swipe up and button push for example if you happen to have the time.

Android Help / Best practice cutting phone controls in two areas
« on: April 16, 2017, 10:12:31 PM »
I want to run a project in landscape mode where the left and right side phone are separately controlled with no visible controls on the screen.  So if you press on left side its left button if you swipe on left side its a swipe on left side of the phone if you press down any were on the right side it is a right button press what's best practice for this in play maker? Picture is an example.

PlayMaker Help / cant get pinch camera to work
« on: November 19, 2016, 04:46:51 PM »
I downloaded pinch camera advanced from eco system cant seem to get it working.

PlayMaker Help / Re: Find game object in array by name?
« on: November 13, 2016, 02:58:08 PM »
bummer ill just do a switch sets index number really inefficient way to go about it oh well.

PlayMaker Help / Find game object in array by name?
« on: November 12, 2016, 09:33:42 PM »
Am I missing something seems like there should be a way to do this? I could go long route make a switch that gets index number but seems like a lot of extra work for nothing.

PlayMaker Help / error with camera drag
« on: November 03, 2016, 03:31:29 AM »
I am getting the following error trying to use camera drag from eco system.

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.DragCamera.OnLateUpdate () (at Assets/PlayMaker Custom Actions/Camera/DragCamera.cs:98)
HutongGames.PlayMaker.FsmState.OnLateUpdate () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:268)
HutongGames.PlayMaker.Fsm.LateUpdateState (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2625)
HutongGames.PlayMaker.Fsm.LateUpdate () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1953)
PlayMakerFSM.LateUpdate () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:526)

PlayMaker Help / Array maker fill game object inside empty game object
« on: October 13, 2016, 12:22:56 AM »
I need a way to grab a game object from a array and child it to a game object so i can switch game objects at run time. this is so it can switch with mupitle  game objects at diffrent times.

Android Help / Re: For Sure Problem with collision in android
« on: July 23, 2016, 12:39:30 AM »
main sense worked when i make the build did first time. But it never worked after first build i'm sorry didn't explain that it takes mutli builds for it stop working. That sense I sent you basically same as cubes just with graphics can you try making build one more time see if you get error please.

PlayMaker Help / random bool 2 in a row always the same
« on: July 20, 2016, 11:25:42 AM »
I have 2 random bools in a fsm each in separate state. In each of these states I check to see if I should times a random number by -1 to make negative number or keep it positive. Every time both random bools are positive or negative they are never different running 100 times. I do have wait of 0.001 in between the to flips.

Android Help / Re: For Sure Problem with collision in android
« on: July 12, 2016, 05:39:41 PM »
Its been 18 days have heard nothing any new on collision and android.

PlayMaker Help / Help need to set a game object bye message(solved)
« on: July 02, 2016, 04:23:52 PM »
So cube A is attacking cube B sends event takedamage

cube B gets event I need it to look up cube A's Damage variable

I have 200 cubes doing this randomly at each other same time so cant just set a global.

(just going use a array)

Android Help / Re: For Sure Problem with collision in android
« on: July 02, 2016, 08:08:06 AM »
Bump for attention. waiting to hear from you jean got package

PlayMaker Help / Sprite top down AI using blend tree
« on: June 30, 2016, 08:29:57 PM »
Need a way to tell my blend tree which direction my sprite is moving as it just moves toward player .

There turning black as the shaders your using most likely are not supported on unity android. Better asking in unity then hear on this issue.

Android Help / Re: For Sure Problem with collision in android
« on: June 29, 2016, 02:12:43 PM »
Did you get the message?

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