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Messages - Captaincrud

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31
Android Help / Re: For Sure Problem with collision in android
« on: June 27, 2016, 08:57:08 AM »
message sent with link to google drive with sense in it.

32
Android Help / Re: For Sure Problem with collision in android
« on: June 27, 2016, 03:18:52 AM »
Love to share the sense how do i go about that with out accidentally handing out playmaker

33
I am going like 10 times in a row just get error

34
Every time i search for anything in ecosystem today i get this error.

35
Android Help / For Sure Problem with collision in android
« on: June 24, 2016, 02:36:02 AM »
Made new post so I can post test just made. This is brand new project with fresh instal of unity. You have a square with ridged body that shoots squares (projectile)with ridged bodies against a wall. Works in pc works in usb connected doesn't work in android build.

Projectile settings.


Hear is video of it working insdie unity
https://youtu.be/84N5lVg1W68

And hear is mini APK to see what its doing in Android(note one fingure down makes block go up and down 2 fingures shoots blocks.
https://drive.google.com/open?id=0BzmBzJ0cLnZdV0pnNHowQ0Jkclk

If my Logic is wrong some were love a example but I don't think it is. I feel there is something wrong with play maker and android that's game breaking.




36
Android Help / Re: Collision not working for Ridged Bodies?
« on: June 23, 2016, 05:55:42 PM »
Doing a lot of problem searching it seems the tags might be corrupted but even when I redo them doesn't seem to fix the problem. There is code instructions to fix these things but as it would half to be coded into the play maker not sure what to do.

37
Android Help / Re: Collision not working for Ridged Bodies?
« on: June 23, 2016, 04:13:44 PM »
Its on disabled, also I tried changing every thing to triggers this also does not work. But does work in console and other builds.

38
Collision works just fine in unity works just fine in build for PC. But I make a build for Android and everything bounces off every thing never does the destroy command from collision.

39
PlayMaker Help / Re: Load level numbe sence goes dark
« on: June 21, 2016, 06:57:07 PM »
Thanks For Info not that my writing is ever that good, but I am at a 5 day game jam right now so my brain is shot.

40
PlayMaker Help / Load level numbe sence goes dark (Solved)
« on: June 20, 2016, 05:35:00 PM »
For some reason when I am restarting the level I am in by just reloading sense. the lighting gets darker.

Before Load



After (Load Level Number)


41
PlayMaker Help / Re: Save A game Object in running game to folder?
« on: June 13, 2016, 03:54:47 PM »
Well jean i'm a artist that wants to make a simple ui functions for a character creation system that they save game object or prefab for use in there projects. Is there any chance I can change the playmaker FSM  to c# after the point so they can use it in a open project without needed playmaker?

42
PlayMaker Help / Save A game Object in running game to folder?
« on: June 13, 2016, 01:56:44 AM »
So i need the ability to make a new game object save it to a folder so some one can take that game object to there own unity project. This must work from a build so the person doesn't need to own playmaker and does not access the scripts.

43
Is there any way after making your playmaker FSM to turn them into a script for another unity project?

44
PlayMaker Help / Need help on Logic for phone games
« on: June 03, 2016, 12:16:23 PM »
So a lot of phone games have a crystal,gem what ever that you spend at a portal to get a character added to list of bugs,robots that player owns.  Can some one give me a ruff out line on how you make the logic for this.

1. Need a available characters in a array (easy)
2. Get a random from the array (easy)
3. Add random to players array if not in array already if already in array do event.  (confused)

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