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Messages - laynardo

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46
PlayMaker Help / Re: Playmaker ArrayMaker String to Game Objects
« on: February 26, 2016, 03:23:38 PM »
thx again! all good here. I'll post the finished piece for everyone soon! I could have some more questions though, hope not.

47
PlayMaker Help / Re: Playmaker ArrayMaker String to Game Objects
« on: February 25, 2016, 05:56:42 PM »
works! weird thing though- it keeps adding a Playmaker UGui to the hierarchy. don't I already have it?

48
PlayMaker Help / Re: Playmaker ArrayMaker String to Game Objects
« on: February 25, 2016, 04:56:39 PM »
link removed and downloading.

49
PlayMaker Help / Re: Playmaker ArrayMaker String to Game Objects
« on: February 25, 2016, 04:38:47 PM »
oh. I was trying to figure out the best way to export just the needed files...
can you attach the updated scene for me here?

50
PlayMaker Help / Re: Playmaker ArrayMaker String to Game Objects
« on: February 25, 2016, 03:15:36 PM »
hey! this was really helpful. I got it mostly working. I used get substring instead to get each letter- it wasn't working right with get string left. Currently, i just have it looking for the letter "a", and once I get everything working, I will create an entire alphabet of game objects.

The challenge i have now, is if I am typing a series of letters, like "aaaaaa", at first it was only putting one prefab one the scene. I made a loop to keep checking for each letter, in order to put 6 letter "a"s on the screen for example, but I broke my FSM. It's in a recursive loop. I know it is something simple, and have put in alot of hours already to figure it out. the file is to big to post, and I stripped it down- maybe you can have a peak and figure out what the issue is.

51
PlayMaker Help / Playmaker ArrayMaker String to Game Objects
« on: February 23, 2016, 03:24:55 PM »
hi,
I have a string I am getting from an input field. I basically want to convert it to game objects pulled dynamically from my prefab folder.

For example, I type in "hello" and click submit. On screen I see a series of game objects laid out in order, that each represent each letter.
h= prefab 1
e= prefab 2
l - prefab 3
and so on.

I honestly am not sure how to do this. I think I use Arraymaker Split text to Array List? but not even sure what to do after that. I am a newbie, and not much of a coder, but I do understand playmaker pretty well.

any help would be super appreciated!

52
PlayMaker Help / Re: Convert String to Int! Issue
« on: February 21, 2016, 03:10:39 PM »
was this ever resolved?

53
Work In Progress... / Re: Type Art Project- need help please.
« on: January 23, 2016, 06:36:43 AM »
yea. I am assuming it's one or the other. And I have tried changing some options around for each, with no luck.

54
Work In Progress... / Type Art Project- need help please.
« on: January 19, 2016, 07:29:27 PM »
I am new to playmaker, and working on some more graphic ideas for art pieces. I am working on a system that loads different prefabs based on letters. For testing I just made A, B, and C work. The end goal is to create some cool 3d font sets the you can interact with.

Currently, I just setup an FSM that manages everything. That part "seems" to be working.

But if i try to add a simple Rotate to Letter_Holder (a gameobject), and I type in A, B or C- not great stuff happens. The objects start to float and go in weird directions. They don't stay organized. I want to have that Rotate, just because it adds a nice oscillation to the object.

I know there is something simple I am missing, and it's driving me crazy, so I am attaching the project. Maybe it has something to do with how I am parenting?  :o
https://drive.google.com/file/d/0B9e-jkmV0dTaekNncUN6c3VoOFU/view?usp=sharing

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