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Messages - krmko

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Feature Requests / Re: Requesting Dual Playmaker Editor
« on: March 27, 2019, 10:19:15 AM »
Great idea, i wished a million times to have something like that while debugging.

Work In Progress... / Re: Rick Henderson
« on: March 27, 2019, 01:46:15 AM »
Hi, thank you. I didn't use shmup framework, but i did use a lot of assets that helped not to waste time on developing my own systems. Core Game Kit for pooling, Master Audio for sound management, UniBulletHell for firing patterns, Easy Save for saving settings, Energy Bar Toolkit for energy bars, Rewired for controls, ProCamera2d for managing cameras.

Without those, things would take even longer.

General Discussion / Re: Why Playmaker and not Bolt
« on: March 26, 2019, 07:55:13 AM »
Error checking, turn off everything and it will work fine. Turn them on once in a while to fix errors.

That really sucks, but it's good to know.

Hi guys, i solved the issue of multiple weapons firing together by simplifying the system and sending global event from input controller to weapons, but now i have issue of another nature.

When i press the button, FIRE event is sent to the designated weapon, when i release button STOP FIRING event is sent. That works fine for automatic weapons, but for manual weapons that are supposed to have some cooldown between shots, they can be overriden with continuous pressing of the fire button, thus resending the fire event again and again and overriding the cooldown.

Any ideas on how to overcome this?

Here's the problem, definitely a bug. I have local and global variables of the same name, FureBulletButton. Even tho i chose GLOBAL in the set string action, it was setting the Local always. How do i submit this bug?

Oh, here's the debug.

FireBulletButton is a GAMEOBJECT, not STRING variable. This is how it look before i enter play mode

I'm confused.

Hi guys, here's what's going on. I use Get Key Code to String to get keyboard input and store it into string. Works perfect when i store it into local variable, but whenever i try to set it into global variable it does not work.

- I tried saving it to local variable, then to global from that local variable, nothing
- I tried buidling the string from local variable into another local variable and then try setting the global variable, nothing
- Splitting everything into multiple states, nothing

No errors are being reported, it just doesn't work.

Unity 2018.3.7f, Playmaker 1.9.1b4

Work In Progress... / Re: Rick Henderson
« on: March 15, 2019, 06:00:16 AM »
Demo is live!

Steam -
Itch -
GameJolt -

IndieGoGo campaign starts on monday, you can subscribe here ( to get notified.

PlayMaker Help / Re: Question about FsmVar
« on: March 12, 2019, 11:14:31 AM »
Yeah, probably Core Game Kit has something to do, though the code looks clean. I'll check out with Brian anyway.

PlayMaker Help / Re: Code about how an enemy appear to the player.
« on: March 07, 2019, 07:02:39 AM »
You can get the distance of the ghost from player and adjust the alpha value of the ghost renderer depending on the distance by interpolating the values.

PlayMaker Help / Re: Question about FsmVar[SOLVED]
« on: March 07, 2019, 05:56:24 AM »
Ok, i have to bump this, there's something fishy going on.

I have an arraylist

I get a random item from the array

I set the game object since it saves the item as fsmvar

It saves it nice and dandy into variable

Then i spawn it

But as you can see it spawns an object that is not even in the arraylist! But the worst thing is that it sometimes does the job properly and spawns the selected game object, and sometimes it spawns this. Worst thing part 2: wrong prefab is always the same.

Always only bleeding edge in production projects hahaha

Ok, i'll try it out :)

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