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Messages - krmko

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PlayMaker Help / Re: Improving compile time
« on: November 24, 2019, 11:23:04 PM »
Ok, today will be the day to start transferring stuff to plugins folder and see if anything breaks hahaha.

There's a lot of custom amd regular actions script that really don't need recompiling every single time, i think that's the main culprit (or maybe my 10 year old machine. I move almost all third parry stuff to plugins, but the effect has been abysmal. I haven't checked the time since i just can't find the functional compile timer.

PlayMaker Help / Re: Where to start Making my Custom Actions?
« on: November 24, 2019, 01:33:26 PM »
Find a simple script you use either with "set property" or "call method". Now try making an action that will be setting that property from a variable or call a method with action. After that (if it applies) you can add "every frame" or "per second". Chdck out other actions and see what they do (playmaker and unity scripting api are your friends). Should be enough to get you started.

Ah, great, thanks! Marking this as solved.

I have a script in which i hold some enum values, but when i add some new ones, Enum Value field in the action gets messed up (another value is shown) so have to redo it every time i add some new enums to the script.

PlayMaker Help / Re: ArrayListSendEvent to GameObject Red Text
« on: October 04, 2019, 12:40:50 AM »
Well, it is a warning, do you have a Deactivate event in that state?

That's not a Playmaker problem, update runs once per frame, so if you have 60 objects, it will take 1 second per 60fps to iterate through all of fhem. Hence, you have a logical problem. If you have a lot of targets, each one should have a hit detection system so they all get hit simultaneously, or you can try sending a global event to all of them, i guess that's what you're aiming at.

Pre-release Discussion / Re: Playmaker 2.0
« on: September 17, 2019, 12:13:05 PM »
I don't think custom action wizard will ever happen, though making actions is quite an easy feat, it's actually complex to make it automatized.

When you already have a script that does something and you have full access to it, making actions is dead simple with only basic coding knowledge.

PlayMaker Help / Re: Make money with Playmaker?
« on: July 21, 2019, 02:33:04 PM »
Do companies hire Playmaker coders? Could I get contract work from a game company to make FSM's? Anyone know if thats a thing?

No. I've been searching for months, and nobody needs Playmaker designers. Either you code or land a job/gig (which is not hard, just boring and slow compared to Playmaker), or you make your own game/company.

I can't really find legit reasons except two. C# will always be there, and Playmaker, who knows? The other is version control which has been discussed multiple times on the forums.

PlayMaker Help / Re: How to add a line break via build string action
« on: June 17, 2019, 09:49:43 PM »
Thanks, i'll check it out :)

Hi guys, is this even possible? I need to put the break in the built string so i can display it in multiple lines via textmeshpro.

Hi guys,

the title is self explanatory, i'm trying to attach the object at the point of impact with the collider of another object, but whatever setting or combination of settings i use (world position stays, reset local position) child ends up childed at the center of the parent object.

Is it a faulty action or am i missing something?

EDIT: I solved it by geting the position before the impact and seting the world position after the parenting so it looks and works good, but action should definitely be looked into, world position stays doesn't work.

PlayMaker Tips & Tricks / Re: Nested Prefabs
« on: June 07, 2019, 08:19:38 AM »
Yeah, auto save is shit, i don't see the point of saving every time to click the button.

Feature Requests / Re: public private fsm variables
« on: June 03, 2019, 06:56:36 AM »
I agree with Jean on this one, it kinda beats the simplicity of Playmaker, but it can be something that could be enabled in the preferences, a dropdown that enables you to set the variable as public or private (defualt would be public when the option is turned off).

The only problem i see in that approach is what happens to variables set as private/public one you turn off that preference.

PlayMaker Help / Re: It's shaking indefinitely, how to smooth it up?
« on: June 03, 2019, 01:28:43 AM »
Is he supposed to move smoothly from square to square or just change position?

Got it the simple way. Get position, look at with 180 degree offset in the next state, loop.

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