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Messages - krmko

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886
Share New Actions / Re: Set Screen Resolution
« on: August 19, 2016, 01:44:09 AM »
Oh, i didn't see the links until i logged in, my bad :)

887
PlayMaker Help / Re: Finding GameObject and waiting for invisible
« on: August 18, 2016, 05:58:38 AM »
Can you think of another way to do what you are trying to do? Do you need to wait for another character to go off screen so you can continue moving?

888
PlayMaker Help / Re: 2D bullet going backwards
« on: August 18, 2016, 05:56:32 AM »
Why do you use I Tween for bullets? Does the bullet move directly forward?

889
PlayMaker Help / Re: Creating a laser
« on: August 18, 2016, 05:54:00 AM »
No it doesn't, i didn't understand you well. So you need the laser to stop at the wall but still hit something behind it? Do you need it to be seen after the obstacle?

890
PlayMaker Help / Re: Creating a laser
« on: August 18, 2016, 12:59:08 AM »
Hi,

thanks for the video, chek out these two videos please :)

https://www.youtube.com/watch?annotation_id=annotation_86234213&feature=iv&src_vid=ST4ZXiRqTlg&v=hUg3UfE186Q

Laser is constantly turned on in the video, but you can tweak that easily by yourself.

891
PlayMaker Help / Re: Following the camera and moving
« on: August 18, 2016, 12:07:30 AM »
By watching tutorial djaydino gave me i made a parent object which contains both the camera and the player with the translate action (which moves object without rigidbodies i.e. unaffected by physics) and set it to late update with self as space. Now, because my ship moves with set velocity, it also needs to have fixed horizontal movement without physics involved. So, i put translate on the player too, with late update but world as space. It works, but the ship has a noticeable jitter :o

And i tried Sid's solution, it works perfectly, child ship under the camera, and move with translate instead set velocity :)

892
PlayMaker Help / Re: Creating a laser
« on: August 18, 2016, 12:00:09 AM »
It's raycasting. Are you working in 2D or 3D? Can you explain us a bit more how you laser works?

893
PlayMaker Help / Re: Following the camera and moving
« on: August 17, 2016, 10:51:20 AM »
Hi Djaydino, i'll check it out. I'll also try some regular scripting and publish it on the forum, someone might need it too.

894
PlayMaker Help / Re: Move player from point A to point B
« on: August 17, 2016, 10:49:12 AM »
Great, glad you made it!

895
PlayMaker Help / Re: Move player from point A to point B
« on: August 17, 2016, 09:25:54 AM »
Are you using planes in 3d or what? Have you tried transform actions?

896
PlayMaker Help / Following the camera and moving [SOLVED]
« on: August 17, 2016, 12:21:46 AM »
Hello,

i have a simple FSM for moving the spaceship around (get axis and set velocity2d). I have a moving camera so the ship has to follow the camera and retain its ability to move at the same time. I can't seem to wrap my head around it, either i set the ship to follow the camera, but i can't move it, either i can move the ship but it doesn't follow the camera, please help! It's a classic shmup setup that i can't seem to recreate.

Here's the FSM i'm using


897
Share New Actions / Re: Draw Line 1.1 [last update: 18.05.2015]
« on: August 04, 2016, 10:14:53 AM »
I have to ask, why this fantastic action is not in the ecosystem? Please make it so :D

898
PlayMaker Help / Re: Making a smooth speedup and slowdown magnet
« on: August 03, 2016, 02:36:41 PM »
Thank you, i wasn't aware that grayedout means complete  :-[

Larger problem is that  the conditional expression never gets fulfilled, fsm never moves to state two, strange.

Edit: The distance was a problem, somehow, while on the same z axis, when overlapping, the objects had a distance of 3, while magnet was activated at distance of 1.

Anyway, mission complete, thanks kavery!


899
PlayMaker Help / Re: Making a smooth speedup and slowdown magnet
« on: August 03, 2016, 02:02:04 PM »
Ah, i knew this wouldn't pass without problems. Everything works fine when the object to be pulled is in the scene, but when i make a prefab, it doesn't seem to work.

Of course, since it is a prefab the conception is a bit different, first step is find the player object and store it, the rest is similar, but when i start, find object action is greyed out, and not working, why?


900
PlayMaker Help / Re: Making a smooth speedup and slowdown magnet
« on: August 03, 2016, 09:11:34 AM »
Oh, i was thinking that it changes the value of the variable to the interpolated value, but instead i have to create a new variable and apply it via new action. I'll check it out and let you know how it works :)

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