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Messages - clandestine

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Work In Progress... / Re: Pinball PlayMaker Kit (#1GAM6)
« on: August 21, 2013, 03:47:47 AM »
I love it man! I'll get the kit for sure!
The ball does seem a little 'heavy'.


Work In Progress... / Re: Pinball PlayMaker Kit (#1GAM6)
« on: July 05, 2013, 04:25:36 AM »
Today i found a very cool and SIMPLE Pinball game on the Android market with cool vectrex style vector graphics.
I think it could be a good reference and inspiration for the table you're developing!!
The game is FREE, no ads or other crap and runs on any android device.

try it here

User Showcase / Re: Wheelie Town Heroes PlayMaker Kit
« on: May 27, 2013, 02:38:58 AM »
Thank you for the info, i purchased the package.
This is an amazing work, thank you!

User Showcase / Re: Wheelie Town Heroes PlayMaker Kit
« on: May 24, 2013, 11:57:46 PM »
Hey, great work! I played the demo and it's really cool, my son loves it.
I want to purchase the project to play/learn and to use parts of it in my own stuff.
Which parts of the project are made with PlayMaker, and which use scripts or other Unity addons?


PlayMaker Help / Re: Scoring System Help [playable demo inside]
« on: March 26, 2013, 01:18:16 AM »
Thanks a lot for the advice Jean!
...stay tuned for an update!

A great day to you all!

PlayMaker Help / Re: Scoring System Help [playable demo inside]
« on: March 25, 2013, 05:32:51 AM »
Hi Jean,
well i just want to have conditions for winning and losing, also displaying the score (either with numbers or icons) while playing. I don't need to post it online or anything.

PlayMaker Help / Scoring System Help [playable demo inside]
« on: March 25, 2013, 03:30:46 AM »
OK guys, here is the deal:
i was designing a 3D skybox for a client (the background in the demo belongs to these cool people now )... anyway, as a structured procrastinator that i am (a good article about that) i got carried away and whipped this game for about 6~8 hours, graphics and all (except the sky-storm model, done the previous couple of days).

Entirely done with PM (except SWS used for the 'Anomaly' path) i just kept doing things with no direction at all and this is what came out.
The idea: There are 'generators' that need to be switched on by walking past them, BUT there is an otherworldly anomaly that switches them off... so its a little game of annoyance and regret for not having a BFG to stop the anomaly.

I need advice on how to proceed to make a very simple scoring system (As i spend most of my time doing graphics, my PlayMaker skills are advancing at a sloooow pace).

- Option one: there are 39 generators total, how can i create a counter of some kind that goes +1 or -1 depending on the number of red VS green. Once one of the adversaries reaches the 39, the level is over.

- Option two: same as above, but with a time limit... whoever has more when the timer is over, wins.

Please give me directions and advice on what PM actions are good for tackling the task!

Muchas gracias amigos... and of course here is the:

PLAYABLE GAME 5Mb web player

I don't have any idea if its even possible to win, but after i implement the scoring thanks to you guys, we will find out together.

A trillion thanks in advance!!!

Feature Requests / Re: Playmaker integration with uniSWF
« on: December 20, 2012, 01:45:18 AM »
For 10 years i was a Flash animator and uniSWF looks great, until now 167 euro (+tax) was a little steep for me, but right now its on promotion at the asset store for 90 bucks. Im seriously contemplating it, but need to know if it will work with PlayMaker, if there is no integration yet at least is it possible to use them both together without getting conflict errors?

What do you guys think?

thanks :)

PlayMaker Help / Re: Animation Control: a few pointers needed
« on: December 18, 2012, 02:50:01 AM »
Thanks for the advice Alex!

PlayMaker Help / Re: ANIMATION: changing clips midway?
« on: December 17, 2012, 03:22:19 AM »
I managed to setup the beginning of a controller for the character:
- is this a good direction to go?
- i'm using rewind for playing the animation backwards, but it plays a lot faster than normal, is there a way to control its speed?


PlayMaker Help / Animation Control: a few pointers needed
« on: December 17, 2012, 02:33:43 AM »
Hi guys, here is the deal: i'm creating the character controller for a SBK game and i need help!
I have a 'banking' (turning) animation of the rider leaning toward one side.
- Now, i want to setup it in a way that when the player presses the key, the animation plays and STOPS at the end waiting for the player to release the key, then if the key is released the animation clip plays backwards reaching the first frame (the default biker pose).
- The second case is when the player releases the key before the animation has reached its end, it immediately plays backwards until reaching the first frame.

Is that possible with playmaker?
what would be your advice in setting up such action?
Do i need to setup/export my animations from the anim package (in this case Blender) in a different way (for example creating the 'reverse' part of the animation as a separate clip)?

A million thanks in advance!

PlayMaker Help / Re: Loading textures from a web server!
« on: November 26, 2012, 05:52:25 AM »
Your visuals are beautiful!
Thanks a lot, actually this is a 'playground' level, where we test things before implementing them into the real game. Most of the environment is done by the environmental artist, the car designs are mine... the Lightmap is done with Unity Free.
In the 'actual game' i'm aiming at a strange and original visual style... i just hope we can pull it off.


PlayMaker Help / Re: Loading textures from a web server!
« on: November 23, 2012, 01:08:39 AM »
Thanks a lot for the reply Jean!
Nice scene visuals!
Thanks, i wish i could understand code as well as i do graphics, but thats why we help each other. right?

Have a good day!

Edit: i did it with code, the hardest part was overcoming my fear... after that it was cool!
here is my working test scene

PlayMaker Help / Loading textures from a web server!
« on: November 22, 2012, 07:26:24 AM »
Hey guys, i'm a happy PlayMaker customer since... the beginning, BUT i rarely used it beyond creating basic interactions (doors, etc.) needed for my clients (interior and product visualizations). I spend my whole time on the design/modeling side of the projects... and that why i'm here to ask for your help.
Please i need to know how to load textures from a web server! The idea is simple: clients upload their advertising materials to a web server and i display them in the 3D environment (like below)

then we load the ads into the placeholder canvas like this

I poked around for information about the WWWobject, but couldnt compose any working FSM :(

Please, i would be very grateful if someone shows me the steps required to load/store/display the image... or if there is a tutorial, or a beginner friendly documentation.

Thanks in advance!

Action Requests / Re: Simple waypoint system actions request
« on: November 21, 2012, 03:50:11 AM »
Thanks a lot for the reply Jean.
Dont worry, i still have work on other parts of my game... so we have time!

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