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Messages - escpodgames

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601
Playmaker Help / Re: Tips for Splash Damage?
« on: April 24, 2013, 04:15:02 PM »
There is a "send Event to Gameobjects within Radius" action (might have to search for it on the forum) Use that to send an even to take damage to enemy from the position of the impact. Also you COULD set the radius based on ammo types or collision angle etc for more variation.

602
Share New Actions / Re: Get Set Vertex Colors
« on: April 24, 2013, 02:41:54 PM »
Hi Jean,

This is great!
It would be AMAZING to be able to store all the current values of an array so there wont need to be a get action processed at runtime or a mesh with the vertex data held in the game. This would mean we could import a model with existing vertex color, store the colors in an array and then delete the model from our game (leaving one version for the game)

Thoughts?

603
Share New Actions / Re: Get Set Vertex Colors
« on: April 24, 2013, 01:52:49 AM »
Thank you so much!

604
Playmaker Help / Re: Constant Stream Of Objects
« on: April 23, 2013, 04:15:12 AM »
Have you tried a particle system using gameobjects as the particles?

What have you tried so far?

605
Playmaker Help / Re: square root math / pinch gesture
« on: April 21, 2013, 02:40:39 PM »
Have two touch event actions?!

606
Playmaker Help / Re: How to make In-App Purchase Summary
« on: April 21, 2013, 04:43:30 AM »
How was the Prime31 actions/ intergration coming Jean? last time I checked you were implementing it in a game?! is it all working 100% as I too will be needing it shortly.

607
Share New Actions / Re: A* pathfinding (stable 0v81)
« on: April 17, 2013, 07:24:09 PM »
Got an issue with the follow action - (even if I untick debug)

NullReferenceException: Object reference not set to an instance of an object
followTarget.OnDrawGizmos () (at Assets/PlayMaker/Actions/Addons/AStar/FsmPathfinding/followTarget.js:254)
HutongGames.PlayMaker.Fsm.OnDrawGizmos ()
PlayMakerFSM.OnDrawGizmos ()
UnityEditor.DockArea:OnGUI()

608
Action Requests / Re: Trigger Event: every frame option
« on: April 16, 2013, 11:38:07 PM »
Have you tried using On Collison Stay? its an option on the Collison event. This should check if the collider is inside a trigger.

609
That has nothing to do with Playmaker, take a look at the docs or tutorials for 2Dtoolkit. Depending on what apps you have you would have to either source the character art or produce it yourself. I assume you can just swap out the existing art.

610
What do you mean by skin? change the model?, change the texture?, change the shader?

611
Playmaker Help / Re: Cant find the Infinite loop Threshold
« on: April 15, 2013, 02:10:44 AM »
In the preferences there is a tab at the top, select debugging.

612
Action Requests / Re: Mesh - Get/Set vertex color
« on: April 15, 2013, 01:06:01 AM »
Just setup the Unity scene for you, I assume you didn't have the right shaders.

See attached

613
Action Requests / Re: Mesh - Get/Set vertex color
« on: April 15, 2013, 12:07:59 AM »
Sure thing! Attached to this post is an fbx (colors are different as I quickly remade it)

614
Action Requests / Re: Mesh - Get/Set vertex color
« on: April 14, 2013, 10:59:24 PM »
Awesome!!! ;D

615
Action Requests / Re: Mesh - Get/Set vertex color
« on: April 14, 2013, 10:47:42 PM »
So in the below image I've made a very simpe example. A poly plane split into 4, each of those polys have vertex color applied. So the models are exactly the same but I've painted the colors (in an external app).
Ideally it would be great to be able to store this color data and apply it to a mesh when the user changes the color of a mesh (so it would just need to set the colors, no lerping) I am making a game for iOS so I realise this could be very intensive and not an option.

If it's possible I would use it for skinned characters and thus don't really want multiple meshes as I would also have to skin each one (more file size)

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