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Messages - escpodgames

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Action Requests / Re: Mesh - Get/Set vertex color
« on: April 14, 2013, 10:30:16 PM »
Hi Jean,

This is shader independent as I am yet to find a shader that does exactly what I want (even tried writing my own).
Changing the shader color (depending on the shader) does nothing or overwrites all vertex colors with a solid color.

I'll keep trying to write my crazy shader :) OR have multipe versions of the same mesh and take the file size hit.

Action Requests / Mesh - Get/Set vertex color
« on: April 14, 2013, 09:35:44 PM »

What I'm wanting to do (let me know if this is crazy) is get all the vertex colors of a mesh and store them in an array or hash table (using arraymaker), reapply these to a mesh at runtime. I'm using vertex colors to color my models and want to have variations of each model - for example (Blue hat, pink hat, yellow hat)

Would need a Get/Set vertex color action and for performance reasons, a use colors32 option would be awesome (This will avoid byte-to-float conversions in colors, as well as use less temporary memory)


PlayMaker Help / Re: GUI text won't show up
« on: April 14, 2013, 03:17:53 AM »
Gameobject/ create other / GUI text?

PlayMaker Help / Re: Line break in GUI TEXT?
« on: April 12, 2013, 09:28:23 PM »
Sure thing - the return character part is hard to screenshot :P but ill explain

Open up textEdit, hit enter, select all, copy! you now have a return character in your clipboard. Create a string variable in playmaker with the return character.
See actions below

(note you dont need the GUI text updating everyframe unless you need it to)

In the array maker samples there is an inventory scene - take a look.

It's pretty simple if you understand playmaker/arraymaker.

PlayMaker Help / Re: Line break in GUI TEXT?
« on: April 12, 2013, 05:51:15 PM »
The only workaround for this is to copy and paste a return character (for example, from notepad).

Tested and works - I stored the return character as a string and then use build string with the separator as the stored return character :)

Action Requests / Re: Ultimate FPS Camera
« on: April 10, 2013, 09:58:07 PM »
I wish forums had like options - this camera system does look very cool. "LIKES"

iOS Help / Re: tutorials needed for buttons and pop up menu?
« on: April 07, 2013, 05:35:26 PM »
I also bought uscript and after trying to use it, figured it would be easier to learn to code ... then I bought Playmaker based on the youtube videos and it has been one of the best calls I've made. Playmaker is so much more user friendly.
Without telling you how to make the setup above, all I can say is yes it doable.
Basically when the player is in the trigger(with a tag) you can send an event to the button telling it what it can do.

I am yet to find something Playmaker cant do.

User Showcase / Re: Borealis Wishing - Early Gameplay Demo
« on: April 05, 2013, 09:22:05 PM »
How do you rotate in mid-air? ... I tried clicking again but it looks like its waiting to touch the ground again.

Also the mouse wheel zoomed way out and then the game was unplayable from that point.
Otherwise a pretty cool game :)

iOS Help / Re: Time between game plays
« on: April 03, 2013, 03:14:36 AM »
Exactly what I need, thank you so much!!!

iOS Help / Time between game plays [SOLVED]
« on: April 03, 2013, 03:01:21 AM »

I'm currently making a game where I need to know how much time has past between play sessions, I've tried to use the system date/time but without importing a calander, I can never know exactly how many days in a month (if the player plays the game on the 29th of a month and then comes back a few days later. Any suggestions? This is key to my game working or not :S


PlayMaker Help / Re: Please Help me about trigger event !! Thanks you!
« on: April 02, 2013, 02:49:53 AM »
Set a Rigidbody to the bullet, and enable "Is Trigger" in the bullet collider.

Yeah! and make sure you dont make the ridgdbody Kinematic.

PlayMaker Help / Re: Please Help me about trigger event !! Thanks you!
« on: April 02, 2013, 01:57:43 AM »
At a quick glance at your image it looks like you are missing a ridged body from your bullet. Also might want to make the bullet the trigger :)

Feature Requests / Re: Give color and group variables
« on: March 28, 2013, 03:42:50 PM »
Also actions would a great addition ... aswell as more colors :P

PlayMaker Help / Re: Texture VS Texture2D?!!?!
« on: March 27, 2013, 01:12:07 AM »
Hey noob! Just rename the texture2D variable in the image effect script ... doh.

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