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Messages - escpodgames

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661
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: February 27, 2013, 01:51:34 AM »
Hi Kiriri,

First off thanks for all your hard work.

Decided to upgrade to A* Pathfinding Pro and get the latest Playmaker 1.5.3 while I'm at it. But now I'm getting 17 errors.
Also after I install the Pathfinding playmaker actions, save the project an re open, Playmaker doesn't load any more. :( 

Assets/Plugins/FsmPathfindingWrappers/FsmPointGraphs.cs(6,24): error CS0246: The type or namespace name `PointGraph' could not be found. Are you missing a using directive or an assembly reference?


Any thoughts?

662
iOS Help / Re: IOS publishing notes
« on: February 21, 2013, 09:13:06 PM »
Why would you want limits ... makes no sense to me.

663
At a guess you have your device orientation (found in player prefs) set to the wrong orientation.

664
PlayMaker Help / Re: half side touch to control character invisible gui?
« on: February 19, 2013, 03:50:52 PM »
I think the best thing you could do is go through the Playmaker iOS tutorials, thats where I first started.

http://www.youtube.com/playlist?list=PLD8AAC983AAD87D01

Setting up onscreen debug GUI text is always a good way to test on mobile platforms - touch positions, touch count, playmaker states etc

Take a look and if you still cant get it to work, ill make you a scene (and test it)

665
PlayMaker Help / Re: half side touch to control character invisible gui?
« on: February 18, 2013, 02:03:15 AM »
The only thing i can see is the compare float is above the touch info action ... but that should still work :S

Are you actually trying this on a mobile device? when you said "touch" did you actually mean on an iPhone/ipod/ipad/ android?

666
PlayMaker Help / Re: ArrayMaker sort alphabetically by name
« on: February 17, 2013, 11:23:08 PM »
It doesn't have to be done at runtime but would make it a lot easier as each level would have a different amount of items in the array.


667
PlayMaker Help / Re: ArrayMaker sort alphabetically by name
« on: February 17, 2013, 07:23:25 PM »
I think ill just manually add the positions to the array, not ideal but at least it will work.

Thanks anyways Jean :)

668
PlayMaker Help / Re: half side touch to control character invisible gui?
« on: February 17, 2013, 07:21:13 PM »
touch_x should be a float ... also just noticed I didn't make the get touch info Every Frame (the tick box at the bottom)

669
PlayMaker Help / ArrayMaker sort alphabetically by name[SOLVED]
« on: February 13, 2013, 05:28:39 PM »
Hi,

I need to sort an array list alphabetically, the Array list sort action only works with strings from what I can tell.

On game startup I add a bunch of positions to an array, these positions are taken from existing game object. Everything works as expected except the order of the positions eg,
position_03
position_01
position_04
position_02

I did found an old thread - http://hutonggames.com/playmakerforum/index.php?topic=2381.0

Any word on this jean?

670
PlayMaker Help / Re: half side touch to control character invisible gui?
« on: February 13, 2013, 05:13:56 PM »
Here ya go -



Uploaded with ImageShack.us

671
PlayMaker Help / Re: NullReferenceError with iTween
« on: February 13, 2013, 02:12:43 AM »
Pin pointed the issue to user error  ::) had turned off the FSM setting the Game Object to move.

672
PlayMaker Help / Re: half side touch to control character invisible gui?
« on: February 13, 2013, 12:55:43 AM »
Easy - Use touch position

Get touch info Action will give you the X and Y position of the touch (normalized)
(the bottom left is 0,0 and top right 1,1)

Float compare - if touch x is greater than 0.5 its a right hand side touch if its less its a left hand side touch.

Hope that makes sence, I can show an example if that helps.

673
PlayMaker Help / NullReferenceError with iTween [solved]
« on: February 12, 2013, 09:50:55 PM »
Hey Guys,

I'm getting a NullReferenceError with iTween Move To and iTween Rotate To actions. I found an old thread (from Nov 2011) but there was no mention of how to fix it.

http://hutonggames.com/playmakerforum/index.php?topic=842.0

Using Unity 4 and the latest iTween - Any ideas?

Cheers
Andrew

674
PlayMaker Help / Re: Safe to use large amount of globals?
« on: February 10, 2013, 05:31:58 PM »
Ah right. Thanks, that should help keep my global variables tidy.

I thought you meant it would do it in the globals window :P .. which is why it wasen't working :)

675
Share New Actions / Re: A* pathfinding (beta 0v75)
« on: February 04, 2013, 11:26:08 PM »
It's at the bottom of the first post (attached)

What browser are you using? I cant see forum attachments on my mac :S

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