playMaker

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Messages - refinedgames

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16
Official Action Updates / Re: NGUI Integration (WIP)
« on: September 07, 2012, 10:37:57 AM »
"There is no way to tell the script which FSM on the game object you want to reference. "

It is pretty simple though a little tedious.  Select the Object with "UIEvents to Playmaker FSM" script, then lock the Inspector (right click on Tab).  Open a 2nd Inspector tab in different window, and select the Object with FSMs.  Then drag the correct FSM component into the "Target FSM" slot of your button.  Works like a charm!

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