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Messages - Gua

Pages: 1 ... 6 7 [8] 9 10
106
Both. There was no errors. But I've just installed 1.7.7.2 and now there is. I have to sort it out, before sending you build.

107
Playmaker Bug Reporting / Playmaker + Unity 4.5.1 = Bad Performance
« on: July 04, 2014, 12:21:22 AM »
I've recently made project, using Unity 4.3.1 and performance for that project was just great. I've recently updated Unity to 4.5.1 and now performance is bad. Looks like the problem is caused by Playmaker.

http://i.gyazo.com/f13ff72479c01345b52552b1cc5dbcbe.png

Update:
Yep. Disabling some scripts made by Playmaker fixed performance. And I know I've probably do too much stuff on every frame, but this wasn't and issue before.

109
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: June 17, 2014, 12:31:02 PM »
We have UFPS is Dead Active state. If I want to show some menu when player is dead, the proper way to use it is something like.

Is dead active? -> wait 1 sec -> Is dead active? -> wait 1 sec ... ?

110
I've got dame problem :(


111
Playmaker Help / Get Property and JavaScript
« on: June 14, 2014, 11:44:38 AM »
Does get property work with JavaScripts?

112
Set Material color works fine with Diffuse, but it doesn't work with Particles/Alpha blended material type.

113
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: June 07, 2014, 04:38:00 AM »
In a vp_FPController script, there is an state system

I would love to have ability to catch and assign those states. Obvious example is I need to know when player is that, of course in a new version of UFPS support we will probably have "ufps is dead active" action. But there is where I would use less obvious example.

For example I want to build stamina system. For that, I need an ability to know, when player is running, and ability to temporary remove block ability to run.

Just one of examples of the fact, that current level of integration with UFPS is too shallow.

114
Action Requests / Re: Random Audio Play
« on: June 07, 2014, 03:27:30 AM »
A need Random Audio Play, cause I want sound to use settings from Audio Source. Play Random Sound does not do that.

115
Action Requests / Random Audio Play
« on: June 06, 2014, 06:40:57 AM »
To not make things like this.


116
Official Action Updates / Re: SoundManagerPro Actions
« on: June 05, 2014, 08:49:58 AM »
Now I'm double happy that I've bought SM Pro when it was discounted.

117
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: May 30, 2014, 01:24:46 AM »
I would also love to see action that can change currently equipped weapon. It's a must have, for those who build their own mobile UI.

118
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: May 29, 2014, 11:28:26 AM »
It would be also awesome, if you add Mobile Add-on for UFPS support. Last time I've tried add weapon using Playmaker in old version of UFPS, it added a weapon, but messed up mobile interface.

http://u3d.as/content/vision-punk/mobile-add-on-for-ufps/5Mp

119
Playmaker Help / Re: Compatibility of PlayMaker with Ultimate FPS
« on: May 28, 2014, 06:22:01 PM »
They have updated UFPS. I have feeling that a lot of those actions does not work with the new UFPS, cause they made a major update to inventory system.

120
Share New Actions / Re: Generic message to event broker
« on: May 25, 2014, 09:12:08 AM »
Problem was caused by wrong message. So it sin't solved in the last version.

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