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Messages - Gua

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16
Hi,

 can you share this project so we can look at it? 5-10fps is very low, something is odd here. Have you ran the editor profiler to see what's going on?

- what version of Unity are you using?
- what version of PlayMaker are you using?

 Bye,

 Jean
Sorry for late response.
Unity 2018.3f2. Playmaker 1.9.0p5. It's actually easy to reproduce in fresh project. Just add 30 fsms to any object and have inspector opened. In empty project it will be better than 5 fps, but performance decrease will be noticeable.

I did send you real/test project. (Check your PM).

Here's what profile shows in my real project. As expected it's InspectorWindow.DrawEditors


p.s. Maybe there's a component that is responsible to what is being shown in inspector and I can private most of the stuff there to prevent it from showing it? Cause I usually only need Name. Edit button. Template field and reset on disable.

Performance was noticeable better in Unity 5.6. So I suspect that Refresh button (I mean drawing it 30 times) is what consuming a chunk of performance. By the way. Can someone explain to me what refresh button does?

Here's same object in Unity 5.6

17
PlayMaker Help / Editor performance on gameobject with lots of fsms
« on: March 25, 2019, 05:37:45 AM »
I often work with gameobjects that have a lot of fsms on them. That means when that kind of game object is selected, performance in editor is very poor (5-10 fps).

If I collapse thosefsms like this. Performance gets back to normal.


But for my workflow I need fsm name and edit button. And collapsing those partially doesn't completely solve the issue


I guess it's because all those refresh buttons and extra stuff still needs to be rendered. By the way, I don't even know what those Refresh buttons supposed to do.

So is there a way to enable some simplified rendering for those fsm components in inspector or some sort of workaround for the issue?

18
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: March 04, 2019, 07:37:43 AM »
It doesn't work in Unity 2018.3 I get this error when I use Set Textmesh Pro Text action

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.setTextmeshProText.DoMeshChange () (at Assets/!scripts/Playmaker Extras/TextMeshPro_Playmaker-master/actions/Basic/setTextmeshProText.cs:69)
HutongGames.PlayMaker.Actions.setTextmeshProText.OnEnter () (at Assets/!scripts/Playmaker Extras/TextMeshPro_Playmaker-master/actions/Basic/setTextmeshProText.cs:47)
HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2768)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2715)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2643)
HutongGames.PlayMaker.Fsm.Start () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1926)
PlayMakerFSM.Start () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:548)

19
PlayMaker Help / Re: Prefab button doesn't do anything in 1.9.p5
« on: January 05, 2019, 12:35:05 AM »
Maybe an option to ping the Asset so you can find it?
By ping asset you mean select it in project window?

20
User Showcase / Re: Finished Projects Made With PlayMaker
« on: December 30, 2018, 12:43:21 AM »
I've made a pretty successful hunting/horror game for steam, called Witch Hunt.

https://store.steampowered.com/app/661790/Witch_Hunt/

21
PlayMaker Help / Re: Playmaker editor background stuck in lite skin
« on: December 30, 2018, 12:34:58 AM »
Have you tried the Default setting in Color Scheme?
Or worst case you could try Restore Default Settings, but that will reset other preferences too...
Non of the settings helped. Only when I managed to upgrade to latest version of playmaker the issue got fixed.

Hi.
May i ask why you downgraded your project?
https://hutonggames.com/playmakerforum/index.php?topic=19874.0

22
I was able to solve the issue! At some point I was able to downgrade Playmaker to 1.8.4 in 2018.3. And after fixing bunch of issues related to that downgrade, I've decided to try and install Playmaker 1.9p5 above downgraded 1.8.4 and now I'm not experiencing any issues.

I'm not sure what solved it, but I suspect that it issue might be caused by the fact that PlayMakersGlobals.asset wasn't located in default directory.

23
PlayMaker Help / Prefab button doesn't do anything in 1.9.p5
« on: December 26, 2018, 12:15:38 PM »
This prefab button doesn't do anything in 1.9p5



I expected that it will select prefab on project window or open editing prefab mode, but it doesn't do anything. Is that normal? And how can I find prefab that I'm editing from error check window in current workflow?

24
Share New Actions / Re: Set Material HDR Color
« on: December 24, 2018, 12:03:15 PM »
in Unity 2018.3 this action shows this error


25
Feature Requests / Re: An Even Darker FSM Background Setting?
« on: December 24, 2018, 10:44:47 AM »
Got same issue. It looks fine in Unity 5.66 and in new project.






26
PlayMaker Help / Playmaker editor background stuck in lite skin [SOLVED]
« on: December 24, 2018, 10:39:29 AM »
I've just downgraded my project from Playmaker 1.9 to 1.8.4 and for some reason editor background got stuck in lite skin. Any idea how can I fix it?

https://i.gyazo.com/fd59aa4cf32866fed3cda608e1ab74cb.png

27
Also are you able to share the project so I can look at it? PM me a download link if you can share.
I've sent you PM with the link.

28
Unfortunately error has returned. Right now my project is at a stage where this error doesn't happen. But as soon as I open Canvas_RFPS prefab, edit fsm in there a save it. This error returns.


Happens also when I edit other prefabs.

29
Unfortunately in the process of this fix, most Run FSM actions lost connections to template.

30
Okay. I've made a huge progress. I've completely deleted Playmaker folder and installed Playmaker from the scratch into proper directory (Previously it wasn't in Playmakers default directory) some new errors appeared related to specific actions. When I've solved those errors, I did the test and Non-negative number required number did not pop-up. I'm not yet sure if logic somewhere is now broken. I'll post when I will have more info to share.

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