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Messages - Gua

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31
I'm currently doing some experiments, trying to find source of the issue. One strange tring that I've encountered is that. While I can use easy save 2 actions, I'm not able to locate scripts where those actions are stored

https://i.gyazo.com/fbcab2ee6b51c8cb0372fda110b863b4.png

32

1.8.4 is pretty old and 1.8.5 was a big update, so it might help to update the project to 1.8.5 first then 1.9.0. PM me if you need access to 1.8.5.

Will I'll be able to install it in in Unity 2018.3? Will I'll be able to unsull in in project where 1.9.0 was already installed?

33
I also get  Non-negative number required. error when I hit. Refresh used count in this scene. Even in empty scene.

34
When I tried it the second time with new empty project. Everything worked fine. Maybe this issue was caused by Unity 5.6.5 that was opened in background.
I did encountered some kind of issue in new empty project. It also appears when I try to create new global variable.
When I tried it the second time with new empty project. Everything worked fine. Maybe this issue was caused by Unity 5.6.5 that was opened in background. Issue with my big project however remain.

35
Does making a manual change to the FSM update it to version 2?
No.


Also are you able to share the project so I can look at it?
No. It's giant. Hundreds of gigabytes. But I can try to make seperate project with part from this project, where this issue will still occur.

Also, to double check, are you only seeing this in that project or in new projects also?
I did encountered some kind of issue in new empty project. It also appears when I try to create new global variable.

36
Not sure why, but when I tried update all loaded FSMs for the second time. I got a lot more errors

https://i.gyazo.com/b8edb4816a658bbbfb928ef29f7c4f00.png

37
On FSM featured in the video it says Data version 1. But I get this error on FSMs with Data version 2 as well.

I moved from 5.6.5 and Playmaker 1.8.4.f5

When I click Update All Loaded FSMs I get this
https://i.gyazo.com/ed118f0f5d9bcfe2adf6cbce46feb08f.png


38
I've recently upgraded my project to Unity 2018.3 and latest version of Playmaker.

In most FSMs when I right click on global transition I get this error.


39
I did managed to eventually fix/remove remaining errors. I've found couple missing scripts on my player character and when I removed those scripts and removed references from Playmaker to those missing scripts. !go.TestHideFlag errors disappeared.

I removed those actions.

40
I guess I'll try deleting game objects from copy scene to try to track it down.

41
Hi,

It would be great to explain the context of which this happens, do you edit a prefab, do you have other assets, what are the few things you did before it started popping up?

Bye,

 Jean
So it's a huge project. That I've recently moved from Unity 5.6.6 to Unity 2018.3. I've also upgraded Playmaker. I see those errors when I make a build of the game. I previously mentioned how I was able to reduce number of those errors significantly. But something still generates 3 of those errors. Currently I can tell that those errors start to pop-up when I add Bellville_bbb_ccc.scene and hit build button.

42
I've made big progress on solving this issue. I had costume action called Play Random Sound Gua and it seems that disabled uses of this action were not properly upgraded. So I've found all those problematic instances of this action use and removed them from prefabs. This removed almost all of those errors. I think to remove few of those errors that remain, I need to solve those iTween actions issues.


43
Got same errors, when making a build of the game on 2018.3 and Playmaker 1.9. Have no idea how to solve it.


44
PlayMaker Help / Re: Ecosystem uGui and unity 2017
« on: December 18, 2018, 02:05:11 AM »
Do I need uGUI proxy in 2018.3 and latest version of Playmaker or playmaker is now capable of interacting with UI without uGUI proxy using UI actions[/url]?


45
Action Requests / Re: Wait Frames
« on: June 01, 2018, 09:00:49 AM »
I really would like to have Wait Frames action. Using multiple Next Frame Events is not ideal for many situations and makes logic graphs far more cluttered.
On Ecosystem there are another version of NextFrameEvent:
NextFrameEventAdvance
Thank you very much!

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